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author | Thiago Macieira <thiago.macieira@nokia.com> | 2009-08-27 15:19:28 (GMT) |
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committer | Thiago Macieira <thiago.macieira@nokia.com> | 2009-08-27 15:19:28 (GMT) |
commit | 162892030766ffe8711888ea9e8d3a368c6a75b2 (patch) | |
tree | ddfda2e163fdce5d7ead7ac1fbd7aedb4bb06b79 /dist | |
parent | 0bc91ae61b07751f44210e1b772679c0a180c900 (diff) | |
parent | 26b8b6783afe2c1c9f27c935eb46c05229757af1 (diff) | |
download | Qt-162892030766ffe8711888ea9e8d3a368c6a75b2.zip Qt-162892030766ffe8711888ea9e8d3a368c6a75b2.tar.gz Qt-162892030766ffe8711888ea9e8d3a368c6a75b2.tar.bz2 |
Merge branch '4.6'
Conflicts:
src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
Diffstat (limited to 'dist')
-rw-r--r-- | dist/changes-4.6.0 | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/dist/changes-4.6.0 b/dist/changes-4.6.0 index 8c2c2c8..194d670 100644 --- a/dist/changes-4.6.0 +++ b/dist/changes-4.6.0 @@ -49,10 +49,13 @@ information about a particular change. this is that Nokia focuses on OpenGL for desktop hardware accelerated rendering. - - When mixing OpenGL and QPainter calls you need to first call syncState() - on the paint engine, for example "painter->paintEngine()->syncState()". - This is to ensure that the engine flushes any pending drawing and sets up - the GL modelview/projection matrices properly. + - When mixing OpenGL and QPainter calls you need to surround your custom + OpenGL calls with QPainter::beginNativePainting() and + QPainter::endNativePainting(). + This is to ensure that the paint engine flushes any pending drawing and sets + up the GL modelview/projection matrices properly before you can issue custom + OpenGL calls, and to let the paint engine synchronize to the painter state + before resuming regular QPainter based drawing. - Graphics View has undergone heavy optimization work, and as a result of this work, the following behavior changes were introduced. |