summaryrefslogtreecommitdiffstats
path: root/doc/src/declarative
diff options
context:
space:
mode:
authorMartin Smith <martin.smith@nokia.com>2010-07-09 10:07:20 (GMT)
committerMartin Smith <martin.smith@nokia.com>2010-07-09 10:07:20 (GMT)
commit3b0a4bcf854e1d63b947e3f1690748850d416a6f (patch)
tree55378ef95deed553945edf65574b0996fb4dc7a4 /doc/src/declarative
parent49e66883ee4e104f9713d8e1e1b34215760a6174 (diff)
downloadQt-3b0a4bcf854e1d63b947e3f1690748850d416a6f.zip
Qt-3b0a4bcf854e1d63b947e3f1690748850d416a6f.tar.gz
Qt-3b0a4bcf854e1d63b947e3f1690748850d416a6f.tar.bz2
doc: Fixed last of the declarative/QML qdoc warnings.
Diffstat (limited to 'doc/src/declarative')
-rw-r--r--doc/src/declarative/advtutorial.qdoc24
1 files changed, 16 insertions, 8 deletions
diff --git a/doc/src/declarative/advtutorial.qdoc b/doc/src/declarative/advtutorial.qdoc
index 9c72e95..740f6f9 100644
--- a/doc/src/declarative/advtutorial.qdoc
+++ b/doc/src/declarative/advtutorial.qdoc
@@ -164,14 +164,22 @@ The \c createBlock() function creates a block from the \c Block.qml file
and moves the new block to its position on the game canvas. This involves several steps:
\list
-\o \l {Qt::createComponent()}{Qt.createComponent()} is called to generate an element from \c Block.qml.
- If the component is ready, we can call \c createObject() to create an instance of the \c Block item.
-\o If \c createObject() returned null (i.e. if there was an error while
- loading the object), print the error information.
-\o Place the block in its position on the board and set its width and height.
- Also, store it in the blocks array for future reference.
-\o Finally, print error information to the console if the component could not be
- loaded for some reason (for example, if the file is missing).
+
+\o \l {QML:Qt::createComponent()}{Qt.createComponent()} is called to
+ generate an element from \c Block.qml. If the component is ready,
+ we can call \c createObject() to create an instance of the \c Block
+ item.
+
+\o If \c createObject() returned null (i.e. if there was an error
+ while loading the object), print the error information.
+
+\o Place the block in its position on the board and set its width and
+ height. Also, store it in the blocks array for future reference.
+
+\o Finally, print error information to the console if the component
+ could not be loaded for some reason (for example, if the file is
+ missing).
+
\endlist