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author | Sarah Smith <sarah.j.smith@nokia.com> | 2009-09-28 02:05:16 (GMT) |
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committer | Sarah Smith <sarah.j.smith@nokia.com> | 2009-09-28 02:05:16 (GMT) |
commit | 635beba2a236dd3028c4ae20e321b183009ae7a9 (patch) | |
tree | 3584a2d6fc313ecf16588e7e554176b59417e22b /doc/src/examples/hellogl.qdoc | |
parent | 735856613f8d38bc3fc96ff9fe6e92b782dd6cad (diff) | |
download | Qt-635beba2a236dd3028c4ae20e321b183009ae7a9.zip Qt-635beba2a236dd3028c4ae20e321b183009ae7a9.tar.gz Qt-635beba2a236dd3028c4ae20e321b183009ae7a9.tar.bz2 |
Fix doc break in examples/hellogl
Snippets pointing to moved code - now fixed.
Reviewed-by: TrustMe
Diffstat (limited to 'doc/src/examples/hellogl.qdoc')
-rw-r--r-- | doc/src/examples/hellogl.qdoc | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/doc/src/examples/hellogl.qdoc b/doc/src/examples/hellogl.qdoc index 77deefe..5fd2c6f 100644 --- a/doc/src/examples/hellogl.qdoc +++ b/doc/src/examples/hellogl.qdoc @@ -203,14 +203,14 @@ This class encapsulates the OpenGL geometry data which will be rendered in the basic 3D scene. - \snippet examples/opengl/hellogl/qtlogo.h 0 + \snippet examples/opengl/shared/qtlogo.h 0 The geometry is divided into a list of parts which may be rendered in different ways. The data itself is contained in a Geometry structure that includes the vertices, their lighting normals and index values which point into the vertices, grouping them into faces. - \snippet examples/opengl/hellogl/qtlogo.cpp 0 + \snippet examples/opengl/shared/qtlogo.cpp 0 The data in the Geometry class is stored in QVector<QVector3D> members which are convenient for use with OpenGL because they expose raw @@ -218,7 +218,7 @@ are included for adding new vertex data, either with smooth normals, or facetted normals; and for enabling the geometry ready for rendering. - \snippet examples/opengl/hellogl/qtlogo.cpp 1 + \snippet examples/opengl/shared/qtlogo.cpp 1 The higher level Patch class has methods for accumulating the geometry one face at a time, and treating collections of faces or "patches" with @@ -226,14 +226,14 @@ may be added as triangles or quads, at the OpenGL level all data is treated as triangles for compatibility with OpenGL/ES. - \snippet examples/opengl/hellogl/qtlogo.cpp 2 + \snippet examples/opengl/shared/qtlogo.cpp 2 Drawing a Patch is simply acheived by applying any transformation, and material effect, then drawing the data using the index range for the patch. The model-view matrix is saved and then restored so that any transformation does not affect other parts of the scene. - \snippet examples/opengl/hellogl/qtlogo.cpp 3 + \snippet examples/opengl/shared/qtlogo.cpp 3 The geometry is built once on construction of the QtLogo, and it is paramaterized on a number of divisions - which controls how "chunky" the @@ -245,7 +245,7 @@ details) which only exist during the build phase, to assemble the parts of the scene. - \snippet examples/opengl/hellogl/qtlogo.cpp 4 + \snippet examples/opengl/shared/qtlogo.cpp 4 Finally the complete QtLogo scene is simply drawn by enabling the data arrays and then iterating over the parts, calling draw() on each one. |