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author | Lars Knoll <lars.knoll@nokia.com> | 2009-03-23 09:18:55 (GMT) |
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committer | Simon Hausmann <simon.hausmann@nokia.com> | 2009-03-23 09:18:55 (GMT) |
commit | e5fcad302d86d316390c6b0f62759a067313e8a9 (patch) | |
tree | c2afbf6f1066b6ce261f14341cf6d310e5595bc1 /doc/src/examples/simpledecoration.qdoc | |
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Long live Qt 4.5!
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-rw-r--r-- | doc/src/examples/simpledecoration.qdoc | 266 |
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diff --git a/doc/src/examples/simpledecoration.qdoc b/doc/src/examples/simpledecoration.qdoc new file mode 100644 index 0000000..fe8700a --- /dev/null +++ b/doc/src/examples/simpledecoration.qdoc @@ -0,0 +1,266 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Contact: Qt Software Information (qt-info@nokia.com) +** +** This file is part of the documentation of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the either Technology Preview License Agreement or the +** Beta Release License Agreement. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain +** additional rights. These rights are described in the Nokia Qt LGPL +** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this +** package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** If you are unsure which license is appropriate for your use, please +** contact the sales department at qt-sales@nokia.com. +** $QT_END_LICENSE$ +** +****************************************************************************/ + +/*! + \example qws/simpledecoration + \title Simple Decoration Example + \ingroup qt-embedded + + The Simple Decoration example shows how to create a custom window decoration + for embedded applications. + + \image embedded-simpledecoration-example.png + + By default, Qt for Embedded Linux applications display windows with one of + the standard window decorations provided by Qt which are perfectly suitable + for many situations. Nonetheless, for certain applications and devices, it + is necessary to provide custom window decorations. + + In this document, we examine the fundamental features of custom window + decorations, and create a simple decoration as an example. + + \section1 Styles and Window Decorations + + On many platforms, the style used for the contents of a window (including + scroll bars) and the style used for the window decorations (the title bar, + window borders, close, maximize and other buttons) are handled differently. + This is usually because each application is responsible for rendering the + contents of its own windows and the window manager renders the window + decorations. + + Although the situation is not quite like this on Qt for Embedded Linux + because QApplication automatically handles window decorations as well, + there are still two style mechanisms at work: QStyle and its associated + classes are responsible for rendering widgets and subclasses of QDecoration + are responsible for rendering window decorations. + + \image embedded-simpledecoration-example-styles.png + + Three decorations are provided with Qt for Embedded Linux: \e default is + a basic style, \e windows resembles the classic Windows look and feel, + and \e styled uses the QStyle classes for QMdiSubWindow to draw window + decorations. Of these, \e styled is the most useful if you want to impose + a consistent look and feel, but the window decorations may be too large + for some use cases. + + If none of these built-in decorations are suitable, a custom style can + easily be created and used. To do this, we simply need to create a + subclass of QDecorationDefault and apply it to a QApplication instance + in a running application. + + \section1 MyDecoration Class Definition + + The \c MyDecoration class is a subclass of QDecorationDefault, a subclass + of QDecoration that provides reasonable default behavior for a decoration: + + \snippet examples/qws/simpledecoration/mydecoration.h decoration class definition + + We only need to implement a constructor and reimplement the + \l{QDecorationDefault::}{region()} and \l{QDecorationDefault::}{paint()} + functions to provide our own custom appearance for window decorations. + + To make things fairly general, we provide a number of private variables + to hold parameters which control certain aspects of the decoration's + appearance. We also define some data structures that we will use to + relate buttons in the window decorations to regions. + + \section1 MyDecoration Class Implementation + + In the constructor of the \c MyDecoration class, we set up some default + values for the decoration, specifying a thin window border, a title + bar that is just taller than the buttons it will hold, and we create a + list of buttons that we support: + + \snippet examples/qws/simpledecoration/mydecoration.cpp constructor start + + We map each of these Qt::WindowFlags to QDecoration::DecorationRegion + enum values to help with the implementation of the + \l{#Finding Regions}{region() function implementation}. + + \snippet examples/qws/simpledecoration/mydecoration.cpp map window flags to decoration regions + + In this decoration, we implement the buttons used in the decoration as + pixmaps. To help us relate regions of the window to these, we define + mappings between each \l{QDecoration::}{DecorationRegion} and its + corresponding pixmap for two situations: when a window is shown normally + and when it has been maximized. This is purely for cosmetic purposes. + + \snippet examples/qws/simpledecoration/mydecoration.cpp map decoration regions to pixmaps + + We finish the constructor by defining the regions for buttons that we + understand. This will be useful when we are asked to give regions for + window decoration buttons. + + \snippet examples/qws/simpledecoration/mydecoration.cpp constructor end + + \section2 Finding Regions + + Each decoration needs to be able to describe the regions used for parts + of the window furniture, such as the close button, window borders and + title bar. We reimplement the \l{QDecorationDefault::}{region()} function + to do this for our decoration. This function returns a QRegion object + that describes an arbitrarily-shaped region of the screen that can itself + be made up of several distinct areas. + + \snippet examples/qws/simpledecoration/mydecoration.cpp region start + + The function is called for a given \e widget, occupying a region specified + by \e insideRect, and is expected to return a region for the collection of + \l{QDecoration::}{DecorationRegion} enum values supplied in the + \e decorationRegion parameter. + + We begin by figuring out how much space in the decoration we will need to + allocate for buttons, and where to place them: + + \snippet examples/qws/simpledecoration/mydecoration.cpp calculate the positions of buttons based on the window flags used + + In a more sophisticated implementation, we might test the \e decorationRegion + supplied for regions related to buttons and the title bar, and only perform + this space allocation if asked for regions related to these. + + We also use the information about the area occupied by buttons to determine + how large an area we can use for the window title: + + \snippet examples/qws/simpledecoration/mydecoration.cpp calculate the extent of the title + + With these basic calculations done, we can start to compose a region, first + checking whether we have been asked for all of the window, and we return + immediately if so. + + \snippet examples/qws/simpledecoration/mydecoration.cpp check for all regions + + We examine each decoration region in turn, adding the corresponding region + to the \c region object created earlier. We take care to avoid "off by one" + errors in the coordinate calculations. + + \snippet examples/qws/simpledecoration/mydecoration.cpp compose a region based on the decorations specified + + Unlike the window borders and title bar, the regions occupied by buttons + many of the window decorations do not occupy fixed places in the window. + Instead, their locations depend on which other buttons are present. + We only add regions for buttons we can handle (defined in the \c stateRegions) + member variable, and only for those that are present (defined in the + \c buttons hash). + + \snippet examples/qws/simpledecoration/mydecoration.cpp add a region for each button only if it is present + + The fully composed region can then be returned: + + \snippet examples/qws/simpledecoration/mydecoration.cpp region end + + The information returned by this function is used when the decoration is + painted. Ideally, this function should be implemented to perform all the + calculations necessary to place elements of the decoration; this makes + the implementation of the \c paint() function much easier. + + \section2 Painting the Decoration + + The \c paint() function is responsible for drawing each window element + for a given widget. Information about the decoration region, its state + and the widget itself is provided along with a QPainter object to use. + + The first check we make is for a call with no regions: + + \snippet examples/qws/simpledecoration/mydecoration.cpp paint start + + We return false to indicate that we have not painted anything. If we paint + something, we must return true so that the window can be composed, if + necessary. + + Just as with the \c region() function, we test the decoration region to + determine which elements need to be drawn. If we paint anything, we set + the \c handled variable to true so that we can return the correct value + when we have finished. + + \snippet examples/qws/simpledecoration/mydecoration.cpp paint different regions + + Note that we use our own \c region() implementation to determine where + to draw decorations. + + Since the \c region() function performs calculations to place buttons, we + can simply test the window flags against the buttons we support (using the + \c buttonHintMap defined in the constructor), and draw each button in the + relevant region: + + \snippet examples/qws/simpledecoration/mydecoration.cpp paint buttons + + Finally, we return the value of \c handled to indicate whether any painting + was performed: + + \snippet examples/qws/simpledecoration/mydecoration.cpp paint end + + We now have a decoration class that we can use in an application. + + \section1 Using the Decoration + + In the \c main.cpp file, we set up the application as usual, but we also + create an instance of our decoration and set it as the standard decoration + for the application: + + \snippet examples/qws/simpledecoration/main.cpp create application + + This causes all windows opened by this application to use our decoration. + To demonstrate this, we show the analog clock widget from the + \l{Analog Clock Example}, which we build into the application: + + \snippet examples/qws/simpledecoration/main.cpp start application + + The application can be run either + \l{Running Qt for Embedded Linux Applications}{as a server or a client + application}. In both cases, it will use our decoration rather than the + default one provided with Qt. + + \section1 Notes + + This example does not cache any information about the state or buttons + used for each window. This means that the \c region() function calculates + the locations and regions of buttons in cases where it could re-use + existing information. + + If you run the application as a window server, you may expect client + applications to use our decoration in preference to the default Qt + decoration. However, it is up to each application to draw its own + decoration, so this will not happen automatically. One way to achieve + this is to compile the decoration with each application that needs it; + another way is to build the decoration as a plugin, using the + QDecorationPlugin class, and load it into the server and client + applications. +*/ |