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authorLars Knoll <lars.knoll@nokia.com>2009-03-23 09:18:55 (GMT)
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Long live Qt 4.5!
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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example qws/simpledecoration
+ \title Simple Decoration Example
+ \ingroup qt-embedded
+
+ The Simple Decoration example shows how to create a custom window decoration
+ for embedded applications.
+
+ \image embedded-simpledecoration-example.png
+
+ By default, Qt for Embedded Linux applications display windows with one of
+ the standard window decorations provided by Qt which are perfectly suitable
+ for many situations. Nonetheless, for certain applications and devices, it
+ is necessary to provide custom window decorations.
+
+ In this document, we examine the fundamental features of custom window
+ decorations, and create a simple decoration as an example.
+
+ \section1 Styles and Window Decorations
+
+ On many platforms, the style used for the contents of a window (including
+ scroll bars) and the style used for the window decorations (the title bar,
+ window borders, close, maximize and other buttons) are handled differently.
+ This is usually because each application is responsible for rendering the
+ contents of its own windows and the window manager renders the window
+ decorations.
+
+ Although the situation is not quite like this on Qt for Embedded Linux
+ because QApplication automatically handles window decorations as well,
+ there are still two style mechanisms at work: QStyle and its associated
+ classes are responsible for rendering widgets and subclasses of QDecoration
+ are responsible for rendering window decorations.
+
+ \image embedded-simpledecoration-example-styles.png
+
+ Three decorations are provided with Qt for Embedded Linux: \e default is
+ a basic style, \e windows resembles the classic Windows look and feel,
+ and \e styled uses the QStyle classes for QMdiSubWindow to draw window
+ decorations. Of these, \e styled is the most useful if you want to impose
+ a consistent look and feel, but the window decorations may be too large
+ for some use cases.
+
+ If none of these built-in decorations are suitable, a custom style can
+ easily be created and used. To do this, we simply need to create a
+ subclass of QDecorationDefault and apply it to a QApplication instance
+ in a running application.
+
+ \section1 MyDecoration Class Definition
+
+ The \c MyDecoration class is a subclass of QDecorationDefault, a subclass
+ of QDecoration that provides reasonable default behavior for a decoration:
+
+ \snippet examples/qws/simpledecoration/mydecoration.h decoration class definition
+
+ We only need to implement a constructor and reimplement the
+ \l{QDecorationDefault::}{region()} and \l{QDecorationDefault::}{paint()}
+ functions to provide our own custom appearance for window decorations.
+
+ To make things fairly general, we provide a number of private variables
+ to hold parameters which control certain aspects of the decoration's
+ appearance. We also define some data structures that we will use to
+ relate buttons in the window decorations to regions.
+
+ \section1 MyDecoration Class Implementation
+
+ In the constructor of the \c MyDecoration class, we set up some default
+ values for the decoration, specifying a thin window border, a title
+ bar that is just taller than the buttons it will hold, and we create a
+ list of buttons that we support:
+
+ \snippet examples/qws/simpledecoration/mydecoration.cpp constructor start
+
+ We map each of these Qt::WindowFlags to QDecoration::DecorationRegion
+ enum values to help with the implementation of the
+ \l{#Finding Regions}{region() function implementation}.
+
+ \snippet examples/qws/simpledecoration/mydecoration.cpp map window flags to decoration regions
+
+ In this decoration, we implement the buttons used in the decoration as
+ pixmaps. To help us relate regions of the window to these, we define
+ mappings between each \l{QDecoration::}{DecorationRegion} and its
+ corresponding pixmap for two situations: when a window is shown normally
+ and when it has been maximized. This is purely for cosmetic purposes.
+
+ \snippet examples/qws/simpledecoration/mydecoration.cpp map decoration regions to pixmaps
+
+ We finish the constructor by defining the regions for buttons that we
+ understand. This will be useful when we are asked to give regions for
+ window decoration buttons.
+
+ \snippet examples/qws/simpledecoration/mydecoration.cpp constructor end
+
+ \section2 Finding Regions
+
+ Each decoration needs to be able to describe the regions used for parts
+ of the window furniture, such as the close button, window borders and
+ title bar. We reimplement the \l{QDecorationDefault::}{region()} function
+ to do this for our decoration. This function returns a QRegion object
+ that describes an arbitrarily-shaped region of the screen that can itself
+ be made up of several distinct areas.
+
+ \snippet examples/qws/simpledecoration/mydecoration.cpp region start
+
+ The function is called for a given \e widget, occupying a region specified
+ by \e insideRect, and is expected to return a region for the collection of
+ \l{QDecoration::}{DecorationRegion} enum values supplied in the
+ \e decorationRegion parameter.
+
+ We begin by figuring out how much space in the decoration we will need to
+ allocate for buttons, and where to place them:
+
+ \snippet examples/qws/simpledecoration/mydecoration.cpp calculate the positions of buttons based on the window flags used
+
+ In a more sophisticated implementation, we might test the \e decorationRegion
+ supplied for regions related to buttons and the title bar, and only perform
+ this space allocation if asked for regions related to these.
+
+ We also use the information about the area occupied by buttons to determine
+ how large an area we can use for the window title:
+
+ \snippet examples/qws/simpledecoration/mydecoration.cpp calculate the extent of the title
+
+ With these basic calculations done, we can start to compose a region, first
+ checking whether we have been asked for all of the window, and we return
+ immediately if so.
+
+ \snippet examples/qws/simpledecoration/mydecoration.cpp check for all regions
+
+ We examine each decoration region in turn, adding the corresponding region
+ to the \c region object created earlier. We take care to avoid "off by one"
+ errors in the coordinate calculations.
+
+ \snippet examples/qws/simpledecoration/mydecoration.cpp compose a region based on the decorations specified
+
+ Unlike the window borders and title bar, the regions occupied by buttons
+ many of the window decorations do not occupy fixed places in the window.
+ Instead, their locations depend on which other buttons are present.
+ We only add regions for buttons we can handle (defined in the \c stateRegions)
+ member variable, and only for those that are present (defined in the
+ \c buttons hash).
+
+ \snippet examples/qws/simpledecoration/mydecoration.cpp add a region for each button only if it is present
+
+ The fully composed region can then be returned:
+
+ \snippet examples/qws/simpledecoration/mydecoration.cpp region end
+
+ The information returned by this function is used when the decoration is
+ painted. Ideally, this function should be implemented to perform all the
+ calculations necessary to place elements of the decoration; this makes
+ the implementation of the \c paint() function much easier.
+
+ \section2 Painting the Decoration
+
+ The \c paint() function is responsible for drawing each window element
+ for a given widget. Information about the decoration region, its state
+ and the widget itself is provided along with a QPainter object to use.
+
+ The first check we make is for a call with no regions:
+
+ \snippet examples/qws/simpledecoration/mydecoration.cpp paint start
+
+ We return false to indicate that we have not painted anything. If we paint
+ something, we must return true so that the window can be composed, if
+ necessary.
+
+ Just as with the \c region() function, we test the decoration region to
+ determine which elements need to be drawn. If we paint anything, we set
+ the \c handled variable to true so that we can return the correct value
+ when we have finished.
+
+ \snippet examples/qws/simpledecoration/mydecoration.cpp paint different regions
+
+ Note that we use our own \c region() implementation to determine where
+ to draw decorations.
+
+ Since the \c region() function performs calculations to place buttons, we
+ can simply test the window flags against the buttons we support (using the
+ \c buttonHintMap defined in the constructor), and draw each button in the
+ relevant region:
+
+ \snippet examples/qws/simpledecoration/mydecoration.cpp paint buttons
+
+ Finally, we return the value of \c handled to indicate whether any painting
+ was performed:
+
+ \snippet examples/qws/simpledecoration/mydecoration.cpp paint end
+
+ We now have a decoration class that we can use in an application.
+
+ \section1 Using the Decoration
+
+ In the \c main.cpp file, we set up the application as usual, but we also
+ create an instance of our decoration and set it as the standard decoration
+ for the application:
+
+ \snippet examples/qws/simpledecoration/main.cpp create application
+
+ This causes all windows opened by this application to use our decoration.
+ To demonstrate this, we show the analog clock widget from the
+ \l{Analog Clock Example}, which we build into the application:
+
+ \snippet examples/qws/simpledecoration/main.cpp start application
+
+ The application can be run either
+ \l{Running Qt for Embedded Linux Applications}{as a server or a client
+ application}. In both cases, it will use our decoration rather than the
+ default one provided with Qt.
+
+ \section1 Notes
+
+ This example does not cache any information about the state or buttons
+ used for each window. This means that the \c region() function calculates
+ the locations and regions of buttons in cases where it could re-use
+ existing information.
+
+ If you run the application as a window server, you may expect client
+ applications to use our decoration in preference to the default Qt
+ decoration. However, it is up to each application to draw its own
+ decoration, so this will not happen automatically. One way to achieve
+ this is to compile the decoration with each application that needs it;
+ another way is to build the decoration as a plugin, using the
+ QDecorationPlugin class, and load it into the server and client
+ applications.
+*/