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author | Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com> | 2009-11-03 13:19:41 (GMT) |
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committer | Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com> | 2009-11-03 15:23:32 (GMT) |
commit | ddd1c40712a6a50b0574341087118fe4db67c3b2 (patch) | |
tree | b4392151c3ba122c7ede9439161cf1f73db5a8f7 /doc/src/examples | |
parent | 19421cc33af4f439f4c7aea2de9f449987fbc420 (diff) | |
download | Qt-ddd1c40712a6a50b0574341087118fe4db67c3b2.zip Qt-ddd1c40712a6a50b0574341087118fe4db67c3b2.tar.gz Qt-ddd1c40712a6a50b0574341087118fe4db67c3b2.tar.bz2 |
Rename QState::polished() signal to "propertiesAssigned"
"Polished" was never a very descriptive word, and it already has a
meaning attached in the QStyle API. Additionally, "propertiesAssigned"
has the benefit of giving the relation to the assignProperty() function
as part of the name.
Reviewed-by: Kent Hansen
Diffstat (limited to 'doc/src/examples')
-rw-r--r-- | doc/src/examples/stickman.qdoc | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/doc/src/examples/stickman.qdoc b/doc/src/examples/stickman.qdoc index e70c39b..c9e98d0 100644 --- a/doc/src/examples/stickman.qdoc +++ b/doc/src/examples/stickman.qdoc @@ -55,9 +55,9 @@ Animations are implemented as composite states. Each child state of the animation state represents a frame in the animation by setting the position of each joint in the stickman's skeleton to the positions defined for the particular frame. The frames are then bound together - with animated transitions that trigger on the source state's polished() signal. Thus, the - machine will enter the state representing the next frame in the animation immediately after it - has finished animating into the previous frame. + with animated transitions that trigger on the source state's propertiesAssigned() signal. Thus, + the machine will enter the state representing the next frame in the animation immediately after + it has finished animating into the previous frame. \image stickman-example1.png @@ -67,7 +67,8 @@ \snippet examples/animation/stickman/lifecycle.cpp 1 - The states are then bound together with signal transitions that listen to the polished() signal. + The states are then bound together with signal transitions that listen to the + propertiesAssigned() signal. \snippet examples/animation/stickman/lifecycle.cpp 2 |