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author | David Boddie <dboddie@trolltech.com> | 2009-08-17 18:16:13 (GMT) |
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committer | David Boddie <dboddie@trolltech.com> | 2009-08-17 18:16:13 (GMT) |
commit | 42e342d1b3924206c7fa4175cb064dc2bbe0f00c (patch) | |
tree | 12f01bb114f956dd257507f0106c39d5a5247a12 /doc/src/frameworks-technologies/templates.qdoc | |
parent | 7332e42363eb93f1de032319439a7250e16b3b12 (diff) | |
parent | f37c1ea90b4265f1e2b2e7de9bbb0a021ca230d6 (diff) | |
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Merge branch 'master' of git@scm.dev.nokia.troll.no:qt/qt
Diffstat (limited to 'doc/src/frameworks-technologies/templates.qdoc')
-rw-r--r-- | doc/src/frameworks-technologies/templates.qdoc | 229 |
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diff --git a/doc/src/frameworks-technologies/templates.qdoc b/doc/src/frameworks-technologies/templates.qdoc new file mode 100644 index 0000000..39d76ee --- /dev/null +++ b/doc/src/frameworks-technologies/templates.qdoc @@ -0,0 +1,229 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the documentation of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the either Technology Preview License Agreement or the +** Beta Release License Agreement. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain +** additional rights. These rights are described in the Nokia Qt LGPL +** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this +** package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** If you are unsure which license is appropriate for your use, please +** contact the sales department at http://qt.nokia.com/contact. +** $QT_END_LICENSE$ +** +****************************************************************************/ + +/*! + \page templates.html + \title Why Doesn't Qt Use Templates for Signals and Slots? + \brief The reasoning behind Qt's implementation of signals and slots. + + Templates are a builtin mechanism in C++ that allows the compiler to + generate code on the fly, depending on the type of the arguments + passed. As such, templates are highly interesting to framework + creators, and we do use advanced templates in many places + in Qt. However, there are limitations: There are things that you can + easily express with templates, and there are things that are + impossible to express with templates. A generic vector container class + is easily expressible, even with partial specialisation for pointer + types, while a function that sets up a graphical user interface based + on a XML description given as a string is not expressible as + template. And then there is gray area in between. Things that you can + hack with templates at the cost of code size, readability, + portability, usability, extensability, robustness and ultimately + design beauty. Both templates and the C preprocessor can be stretched + to do incredibility smart and mind boggling things. But just because + those things can be done, does not necessarily mean doing them is the + right design choice. + + There is an important practical challenge we have to mention: due to + the inadequacies of various compilers it is still not possible to + fully exploit the template mechanism in cross-platform + applications. Code unfortunately is not meant to be published in + books, but compiled with real-world compilers on real-world operating + system. Even today, many widely used C++ compilers have problems with + advanced templates. For example, you cannot safely rely on partial + template specialisation, which is essential for some non-trivial + problem domains. Some compilers also have limitations with regards to + template member functions, which make it hard to combine generic + programming with object orientated programming. However, we do not + perceive these problems as a serious limitation in our work. Even if + all our users had access to a fully standards compliant modern C++ + compiler with excellent template support, we would not abandon the + string-based approach used by our meta object compiler for a template + based signals and slots system. Here are five reasons why: + + \section1 Syntax matters + + Syntax isn't just sugar: the syntax we use to express our algorithms can + significantly affect the readability and maintainability of our code. + The syntax used for Qt's signals and slots has proved very successful in + practice. The syntax is intuitive, simple to use and easy to read. + People learning Qt find the syntax helps them understand and utilize the + signals and slots concept -- despite its highly abstract and generic + nature. Furthermore, declaring signals in class definitions ensures that + the signals are protected in the sense of protected C++ member + functions. This helps programmers get their design right from the very + beginning, without even having to think about design patterns. + + \section1 Code Generators are Good + + Qt's \c{moc} (Meta Object Compiler) provides a clean way to go + beyond the compiled language's facilities. It does so by generating + additional C++ code which can be compiled by any standard C++ compiler. + The \c{moc} reads C++ source files. If it finds one or more class + declarations that contain the Q_OBJECT macro, it produces another C++ + source file which contains the meta object code for those classes. The + C++ source file generated by the \c{moc} must be compiled and + linked with the implementation of the class (or it can be + \c{#included} into the class's source file). Typically \c{moc} + is not called manually, but automatically by the build system, so it + requires no additional effort by the programmer. + + The \c{moc} is not the only code generator Qt is using. Another + prominent example is the \c{uic} (User Interface Compiler). It + takes a user interface description in XML and creates C++ code that + sets up the form. Outside Qt, code generators are common as well. Take + for example \c{rpc} and \c{idl}, that enable programs or + objects to communicate over process or machine boundaries. Or the vast + variety of scanner and parser generators, with \c{lex} and + \c{yacc} being the most well-known ones. They take a grammar + specification as input and generate code that implements a state + machine. The alternatives to code generators are hacked compilers, + proprietary languages or graphical programming tools with one-way + dialogs or wizards that generate obscure code during design time + rather than compile time. Rather than locking our customers into a + proprietary C++ compiler or into a particular Integrated Development + Environment, we enable them to use whatever tools they prefer. Instead + of forcing programmers to add generated code into source repositories, + we encourage them to add our tools to their build system: cleaner, + safer and more in the spirit of UNIX. + + + \section1 GUIs are Dynamic + + C++ is a standarized, powerful and elaborate general-purpose language. + It's the only language that is exploited on such a wide range of + software projects, spanning every kind of application from entire + operating systems, database servers and high end graphics + applications to common desktop applications. One of the keys to C++'s + success is its scalable language design that focuses on maximum + performance and minimal memory consumption whilst still maintaining + ANSI C compatibility. + + For all these advantages, there are some downsides. For C++, the static + object model is a clear disadvantage over the dynamic messaging approach + of Objective C when it comes to component-based graphical user interface + programming. What's good for a high end database server or an operating + system isn't necessarily the right design choice for a GUI frontend. + With \c{moc}, we have turned this disadvantage into an advantage, + and added the flexibility required to meet the challenge of safe and + efficient graphical user interface programming. + + Our approach goes far beyond anything you can do with templates. For + example, we can have object properties. And we can have overloaded + signals and slots, which feels natural when programming in a language + where overloads are a key concept. Our signals add zero bytes to the + size of a class instance, which means we can add new signals without + breaking binary compatibility. Because we do not rely on excessive + inlining as done with templates, we can keep the code size smaller. + Adding new connections just expands to a simple function call rather + than a complex template function. + + Another benefit is that we can explore an object's signals and slots at + runtime. We can establish connections using type-safe call-by-name, + without having to know the exact types of the objects we are connecting. + This is impossible with a template based solution. This kind of runtime + introspection opens up new possibilities, for example GUIs that are + generated and connected from Qt Designer's XML UI files. + + \section1 Calling Performance is Not Everything + + Qt's signals and slots implementation is not as fast as a + template-based solution. While emitting a signal is approximately the + cost of four ordinary function calls with common template + implementations, Qt requires effort comparable to about ten function + calls. This is not surprising since the Qt mechanism includes a + generic marshaller, introspection, queued calls between different + threads, and ultimately scriptability. It does not rely on excessive + inlining and code expansion and it provides unmatched runtime + safety. Qt's iterators are safe while those of faster template-based + systems are not. Even during the process of emitting a signal to + several receivers, those receivers can be deleted safely without your + program crashing. Without this safety, your application would + eventually crash with a difficult to debug free'd memory read or write + error. + + Nonetheless, couldn't a template-based solution improve the performance + of an application using signals and slots? While it is true that Qt adds + a small overhead to the cost of calling a slot through a signal, the + cost of the call is only a small proportion of the entire cost of a + slot. Benchmarking against Qt's signals and slots system is typically + done with empty slots. As soon as you do anything useful in your slots, + for example a few simple string operations, the calling overhead becomes + negligible. Qt's system is so optimized that anything that requires + operator new or delete (for example, string operations or + inserting/removing something from a template container) is significantly + more expensive than emitting a signal. + + Aside: If you have a signals and slots connection in a tight inner loop + of a performance critical task and you identify this connection as the + bottleneck, think about using the standard listener-interface pattern + rather than signals and slots. In cases where this occurs, you probably + only require a 1:1 connection anyway. For example, if you have an object + that downloads data from the network, it's a perfectly sensible design + to use a signal to indicate that the requested data arrived. But if you + need to send out every single byte one by one to a consumer, use a + listener interface rather than signals and slots. + + \section1 No Limits + + Because we had the \c{moc} for signals and slots, we could add + other useful things to it that could not be done with templates. + Among these are scoped translations via a generated \c{tr()} + function, and an advanced property system with introspection and + extended runtime type information. The property system alone is a + great advantage: a powerful and generic user interface design tool + like Qt Designer would be a lot harder to write - if not impossible - + without a powerful and introspective property system. But it does not + end here. We also provide a dynamic qobject_cast<T>() mechanism + that does not rely on the system's RTTI and thus does not share its + limitations. We use it to safely query interfaces from dynamically + loaded components. Another application domain are dynamic meta + objects. We can e.g. take ActiveX components and at runtime create a + meta object around it. Or we can export Qt components as ActiveX + components by exporting its meta object. You cannot do either of these + things with templates. + + C++ with the \c{moc} essentially gives us the flexibility of + Objective-C or of a Java Runtime Environment, while maintaining C++'s + unique performance and scalability advantages. It is what makes Qt the + flexible and comfortable tool we have today. + +*/ |