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authorFriedemann Kleint <Friedemann.Kleint@nokia.com>2009-03-24 11:52:16 (GMT)
committerFriedemann Kleint <Friedemann.Kleint@nokia.com>2009-03-24 11:52:16 (GMT)
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Add documentation about how to create shared libraries.
Reviewed-by: Paul Reviewed-by: Kavindra Devi Palaraja <kavindra.palaraja@nokia.com>
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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the Qt GUI Toolkit.
+** EDITIONS: FREE, PROFESSIONAL, ENTERPRISE
+**
+****************************************************************************/
+
+/*!
+ \group deployment
+ \page sharedlibrary.html
+ \ingroup buildsystem
+
+ \title Creating Shared Libraries
+ The following sections list certain things that should be taken into
+ account when creating shared libraries.
+
+ \section1 Using Symbols from Shared Libraries
+
+ Symbols - functions, variables or classes - contained in shared libraries
+ intended to be used by \e{clients}, such as applications or other
+ libraries, must be marked in a special way. These symbols are called
+ \e{public symbols} that are \e{exported} or made publicly visible.
+
+ The remaining symbols should not be visible from the outside. On most
+ platforms, compilers will hide them by default. On some platforms, a
+ special compiler option is required to hide these symbols.
+
+ When compiling a shared library, it must be marked for \e{export}. To use
+ the shared library from a client, some platforms may require a special
+ \e{import} declaration as well.
+
+ Depending on your target platform, Qt provides special macros that contain
+ the necessary definitions:
+ \list
+ \o \c{Q_DECL_EXPORT} must be added to the declarations of symbols used
+ when compiling a shared library.
+ \o \c{Q_DECL_IMPORT} must be added to the declarations of symbols used
+ when compiling a client that uses the shared library.
+ \endlist
+
+ Now, we need to ensure that the right macro is invoked -- whether we
+ compile a share library itself, or just the client using the shared
+ library.
+ Typically, this can be solved by adding a special header.
+
+ Let us assume we want to create a shared library called \e{mysharedlib}.
+ A special header for this library, \c{mysharedlib_global.h}, looks like
+ this:
+
+ \code
+ #include <QtCore/QtGlobal>
+
+ #if defined(MYSHAREDLIB_LIBRARY)
+ # define MYSHAREDLIB_EXPORT Q_DECL_EXPORT
+ #else
+ # define MYSHAREDLIB_EXPORT Q_DECL_IMPORT
+ #endif
+ \endcode
+
+ In the \c{.pro} file of the shared library, we add:
+
+ \code
+ DEFINES += MYSHAREDLIB_LIBRARY
+ \endcode
+
+ In each header of the library, we specify the following:
+
+ \code
+ #include "mysharedlib_global.h"
+
+ MYSHAREDLIB_EXPORT void foo();
+ class MYSHAREDLIB_EXPORT MyClass...
+ \endcode
+ This ensures that the right macro is seen by both library and clients. We
+ also use this technique in Qt's sources.
+
+
+ \section1 Header File Considerations
+
+ Typically, clients will include only the public header files of shared
+ libraries. These libraries might be installed in a different location, when
+ deployed. Therefore, it is important to exclude other internal header files
+ that were used when building the shared library.
+
+ For example, the library might provide a class that wraps a hardware device
+ and contains a handle to that device, provided by some 3rd-party library:
+
+ \code
+ #include <footronics/device.h>
+
+ class MyDevice {
+ private:
+ FOOTRONICS_DEVICE_HANDLE handle;
+ };
+ \endcode
+
+ A similar situation arises with forms created by Qt Designer when using
+ aggregation or multiple inheritance:
+
+ \code
+ #include "ui_widget.h"
+
+ class MyWidget : public QWidget {
+ private:
+ Ui::MyWidget m_ui;
+ };
+ \endcode
+
+ When deploying the library, there should be no dependency to the internal
+ headers \c{footronics/device.h} or \c{ui_widget.h}.
+
+ This can be avoided by making use of the \e{Pointer to implementation}
+ idiom described in various C++ programming books. For classes with
+ \e{value semantics}, consider using QSharedDataPointer.
+
+
+ \section1 Binary compatibility
+
+ For clients loading a shared library, to work correctly, the memory
+ layout of the classes being used must match exactly the memory layout of
+ the library version that was used to compile the client. In other words,
+ the library found by the client at runtime must be \e{binary compatible}
+ with the version used at compile time.
+
+ This is usually not a problem if the client is a self-contained software
+ package that ships all the libraries it needs.
+
+ However, if the client application relies on a shared library that belongs
+ to a different installation package or to the operating system, then we
+ need to think of a versioning scheme for shared libraries and decide at
+ which level \e{Binary compatibility} is to be maintained. For example, Qt
+ libraries of the same \e{major version number} are guaranteed to be binary
+ compatible.
+
+ Maintaining \e{Binary compatibility} places some restrictions on the changes
+ you can make to the classes. A good explanation can be found at
+ \l{http://techbase.kde.org/Policies/Binary_Compatibility_Issues_With_C++}
+ {KDE - Policies/Binary Compatibility Issues With C++}. These issues should
+ be considered right from the start of library design.
+ We recommend that the principle of \e{Information hiding} and the
+ \e{Pointer to implementation} technique be used wherever possible.
+*/