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authorSamuel Rødal <sroedal@trolltech.com>2009-09-23 12:22:03 (GMT)
committerSamuel Rødal <sroedal@trolltech.com>2009-09-24 08:56:53 (GMT)
commit6d21ee6269a40c0d70e358cc1149d332ca84f868 (patch)
treedd8770dae488d6077ee103db3722d12e3828fc7c /doc/src/snippets/code/src_gui_dialogs_qwizard.cpp
parente8a71fcacb21897418b80ac1977b3a5c64b4fb71 (diff)
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Made fast blur in GL 2 engine be radius independent.
This is useful when animating the blur radius, as you don't want to suffer the hit of compiling / linking a new shader program for each radius the first time the animation is played. Also use the fast blur when the radius is 5 or below, as the quality difference is insignificant. Reviewed-by: Rhys Weatherley
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