diff options
author | Samuel Rødal <sroedal@trolltech.com> | 2009-09-23 12:22:03 (GMT) |
---|---|---|
committer | Samuel Rødal <sroedal@trolltech.com> | 2009-09-24 08:56:53 (GMT) |
commit | 6d21ee6269a40c0d70e358cc1149d332ca84f868 (patch) | |
tree | dd8770dae488d6077ee103db3722d12e3828fc7c /doc/src/snippets/code/src_gui_dialogs_qwizard.cpp | |
parent | e8a71fcacb21897418b80ac1977b3a5c64b4fb71 (diff) | |
download | Qt-6d21ee6269a40c0d70e358cc1149d332ca84f868.zip Qt-6d21ee6269a40c0d70e358cc1149d332ca84f868.tar.gz Qt-6d21ee6269a40c0d70e358cc1149d332ca84f868.tar.bz2 |
Made fast blur in GL 2 engine be radius independent.
This is useful when animating the blur radius, as you don't want to
suffer the hit of compiling / linking a new shader program for each
radius the first time the animation is played.
Also use the fast blur when the radius is 5 or below, as the quality
difference is insignificant.
Reviewed-by: Rhys Weatherley
Diffstat (limited to 'doc/src/snippets/code/src_gui_dialogs_qwizard.cpp')
0 files changed, 0 insertions, 0 deletions