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authorTrond Kjernåsen <trond.kjernasen@nokia.com>2010-05-14 13:42:43 (GMT)
committerTrond Kjernåsen <trond.kjernasen@nokia.com>2010-05-14 13:42:43 (GMT)
commit9a69656bd64016933124813ea5403e7e5d454719 (patch)
tree220e31e08e11bfa3a76627b53f303880e065f8e0 /doc/src/snippets/code/src_gui_kernel_qlayout.cpp
parentb2e15281d56415e6ef8d4f1604d25b198d449f06 (diff)
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Added workarounds for two MBX/SGX specific GL ES bugs/problems.
The workaround flags are put into the platform independent section for now, since there might be a general need for these as we expand our GL and GL ES usage. The workaround_needsFullClearOnEveryFrame flag covers the case where you get a performance penalty on PowerVR hw if all rendering buffers are not cleared. The workaround_brokenFBOReadBack flag covers the case where copying pixels from a texture (e.g. via glCopyTexSubImage2d()) bound in an FBO doesn't work. Task-number: QTBUG-10670 Reviewed-by: Gunnar
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