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author | Samuel Rødal <sroedal@trolltech.com> | 2009-10-02 10:38:16 (GMT) |
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committer | Jason McDonald <jason.mcdonald@nokia.com> | 2009-10-07 02:56:58 (GMT) |
commit | c7721a0de7378860e6d763ba489750b7c31c095b (patch) | |
tree | 1ee64e560dee4b4c55812c786f341744a13d3fa6 /doc/src/snippets/code/src_gui_widgets_qtextedit.cpp | |
parent | 1f65d0b78eac03f0e6e4242a0d93c81ae5430485 (diff) | |
download | Qt-c7721a0de7378860e6d763ba489750b7c31c095b.zip Qt-c7721a0de7378860e6d763ba489750b7c31c095b.tar.gz Qt-c7721a0de7378860e6d763ba489750b7c31c095b.tar.bz2 |
Fixed bug in GL 2 engine when using beginNativePainting.
Need to set shader manager to dirty in case we change the shader program
using native calls.
Reviewed-by: Trond
(cherry picked from commit 283670c8fbdda2898879066c7e14d3b0cb5ef442)
Diffstat (limited to 'doc/src/snippets/code/src_gui_widgets_qtextedit.cpp')
0 files changed, 0 insertions, 0 deletions