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author | Trond Kjernaasen <trond@trolltech.com> | 2009-12-30 13:11:22 (GMT) |
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committer | Jason McDonald <jason.mcdonald@nokia.com> | 2010-01-07 09:59:00 (GMT) |
commit | c7ea47fcb193c1004db0c66397bada9146ab5ea7 (patch) | |
tree | 3280aaeda6de34b82ed6b631712a8c3d3c1b9c29 /doc/src/snippets/code/src_network_socket_qnativesocketengine.cpp | |
parent | 52e527548df53afe0c57e9416c6d7aad8de9bb6e (diff) | |
download | Qt-c7ea47fcb193c1004db0c66397bada9146ab5ea7.zip Qt-c7ea47fcb193c1004db0c66397bada9146ab5ea7.tar.gz Qt-c7ea47fcb193c1004db0c66397bada9146ab5ea7.tar.bz2 |
Fixed QGLWidget::renderText().
Fall back and use the GL 1 engine for the renderText() functions.
Getting it to work with the GL 2 engine is a futile effort.
Making it work with renderPixmap() in the GL 2 engine is not possible
at all, since software contexts in general do not support shader
programs.
Task-number: QTBUG-5002, QTBUG-6931
Reviewed-by: Kim
(cherry picked from commit 5394052c422f7087263ad6dc6d6a4448b4c4afba)
Diffstat (limited to 'doc/src/snippets/code/src_network_socket_qnativesocketengine.cpp')
0 files changed, 0 insertions, 0 deletions