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authorSamuel Rødal <sroedal@trolltech.com>2009-10-30 13:00:35 (GMT)
committerSamuel Rødal <sroedal@trolltech.com>2009-11-02 11:57:55 (GMT)
commit64fbefa605d976ab752149bb39880893c82ad8c0 (patch)
tree91e9e0a06dcf1d9736724c9ec4dbae6c690136c7 /doc/src/snippets/code/src_network_ssl_qsslconfiguration.cpp
parent2a902676b74d0aa3482e722602879f7a02be1103 (diff)
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Optimized animated blur radii in the GL 2 paint engine.
We add an internal cache which keeps four half-scaled versions of the source pixmap at different blur radii, then we simply interpolate between the two pixmaps around the desired blur radius, or between the base source pixmap and the first blurred version. Reviewed-by: Gunnar Sletta
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