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author | Rhys Weatherley <rhys.weatherley@nokia.com> | 2009-10-08 04:02:09 (GMT) |
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committer | Rhys Weatherley <rhys.weatherley@nokia.com> | 2009-10-08 04:02:09 (GMT) |
commit | c3cfba7295c990d8135e1dd70b8cdbefd25615ab (patch) | |
tree | 33348525257ec277525990e970ab3d0a808f22cc /doc/src/snippets/code/src_opengl_qgl.cpp | |
parent | f85ad9872913887d0e12033517ddc989dec68005 (diff) | |
download | Qt-c3cfba7295c990d8135e1dd70b8cdbefd25615ab.zip Qt-c3cfba7295c990d8135e1dd70b8cdbefd25615ab.tar.gz Qt-c3cfba7295c990d8135e1dd70b8cdbefd25615ab.tar.bz2 |
Stub out flush() in the PowerVR GL window surface class
When QGLWidget was used as a viewport for QGraphicsView on PowerVR/MBX
systems, it was double-flushing every frame because the window surface
flush() implementation was still trying to do a raster blit after painting.
This change suppresses the raster blit, leaving it up to the GL
swapBuffers() call to get the painted contents onto the screen.
Reviewed-by: Sarah Smith
Diffstat (limited to 'doc/src/snippets/code/src_opengl_qgl.cpp')
0 files changed, 0 insertions, 0 deletions