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authorKent Hansen <khansen@trolltech.com>2009-10-23 06:08:56 (GMT)
committerKent Hansen <khansen@trolltech.com>2009-10-23 10:18:25 (GMT)
commitb119fd7f3fca35fba80b554778581ffba0a68a62 (patch)
treeff4215aaaff9265b0c4281cd163e16b6c1955452 /doc/src/snippets/code/src_opengl_qglpixelbuffer.cpp
parent73b14bae17d1bb84c89ca2a908f2cc105dcda015 (diff)
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Avoid calls to public QScriptValue::engine() function
Calls to engine() are mostly done for checking that the "source" and "target" engines are the same, but we don't want those checks to slow us down. Use an inline getEngine() function instead. This makes e.g. QScriptValue::call() ~10% faster for a function like "function(a, b) { return a + b; }". Reviewed-by: Olivier Goffart
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