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author | Aaron Kennedy <aaron.kennedy@nokia.com> | 2009-11-09 09:29:01 (GMT) |
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committer | Aaron Kennedy <aaron.kennedy@nokia.com> | 2009-11-09 09:29:01 (GMT) |
commit | 9b3a87a0f20023b59b3d59807aac69e53be277eb (patch) | |
tree | 169f34e9acd0a050ac93f4960459653957a15436 /doc/src/snippets/code/src_opengl_qglshaderprogram.cpp | |
parent | 89fa7ae6d922ff5b62fca65eab95f35845c069eb (diff) | |
parent | af05a5b1b4eec953c6ee0dc56ffbccda9b3a3dd9 (diff) | |
download | Qt-9b3a87a0f20023b59b3d59807aac69e53be277eb.zip Qt-9b3a87a0f20023b59b3d59807aac69e53be277eb.tar.gz Qt-9b3a87a0f20023b59b3d59807aac69e53be277eb.tar.bz2 |
Merge branch 'kinetic-declarativeui' of git@scm.dev.nokia.troll.no:qt/kinetic into kinetic-declarativeui
Diffstat (limited to 'doc/src/snippets/code/src_opengl_qglshaderprogram.cpp')
-rw-r--r-- | doc/src/snippets/code/src_opengl_qglshaderprogram.cpp | 15 |
1 files changed, 9 insertions, 6 deletions
diff --git a/doc/src/snippets/code/src_opengl_qglshaderprogram.cpp b/doc/src/snippets/code/src_opengl_qglshaderprogram.cpp index 2997297..9a15f19 100644 --- a/doc/src/snippets/code/src_opengl_qglshaderprogram.cpp +++ b/doc/src/snippets/code/src_opengl_qglshaderprogram.cpp @@ -40,32 +40,32 @@ ****************************************************************************/ //! [0] -QGLShader shader(QGLShader::VertexShader); -shader.compile(code); +QGLShader shader(QGLShader::Vertex); +shader.compileSourceCode(code); QGLShaderProgram program(context); program.addShader(shader); program.link(); -program.enable(); +program.bind(); //! [0] //! [1] -program.addShader(QGLShader::VertexShader, +program.addShaderFromSourceCode(QGLShader::Vertex, "attribute highp vec4 vertex;\n" "attribute mediump mat4 matrix;\n" "void main(void)\n" "{\n" " gl_Position = matrix * vertex;\n" "}"); -program.addShader(QGLShader::FragmentShader, +program.addShaderFromSourceCode(QGLShader::Fragment, "uniform mediump vec4 color;\n" "void main(void)\n" "{\n" " gl_FragColor = color;\n" "}"); program.link(); -program.enable(); +program.bind(); int vertexLocation = program.attributeLocation("vertex"); int matrixLocation = program.attributeLocation("matrix"); @@ -84,9 +84,12 @@ QColor color(0, 255, 0, 255); QMatrix4x4 pmvMatrix; pmvMatrix.ortho(rect()); +program.enableAttributeArray(vertexLocation); program.setAttributeArray(vertexLocation, triangleVertices, 3); program.setUniformValue(matrixLocation, pmvMatrix); program.setUniformValue(colorLocation, color); glDrawArrays(GL_TRIANGLES, 0, 3); + +program.disableAttributeArray(vertexLocation); //! [2] |