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author | Thiago Macieira <thiago.macieira@nokia.com> | 2009-11-10 18:15:09 (GMT) |
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committer | Thiago Macieira <thiago.macieira@nokia.com> | 2009-11-10 18:15:09 (GMT) |
commit | cd4cab01810b817cdf8eb80ab9fc3174a798dd10 (patch) | |
tree | a849171a850e91851e871544d1e49a56484d37c7 /doc/src/snippets/code/src_opengl_qglshaderprogram.cpp | |
parent | d895af5713a7b7ee011b2b29cb5844fbf964df5e (diff) | |
parent | 7005ca9f0f6b1e535ad2b26d3fcf46dffacc3f13 (diff) | |
download | Qt-cd4cab01810b817cdf8eb80ab9fc3174a798dd10.zip Qt-cd4cab01810b817cdf8eb80ab9fc3174a798dd10.tar.gz Qt-cd4cab01810b817cdf8eb80ab9fc3174a798dd10.tar.bz2 |
Merge branch '4.6'
Conflicts:
src/gui/styles/qcommonstyle.cpp
tools/assistant/lib/lib.pro
tools/assistant/lib/qhelp_global.cpp
tools/assistant/tools/assistant/assistant.qch
tools/assistant/tools/assistant/mainwindow.cpp
Diffstat (limited to 'doc/src/snippets/code/src_opengl_qglshaderprogram.cpp')
-rw-r--r-- | doc/src/snippets/code/src_opengl_qglshaderprogram.cpp | 15 |
1 files changed, 9 insertions, 6 deletions
diff --git a/doc/src/snippets/code/src_opengl_qglshaderprogram.cpp b/doc/src/snippets/code/src_opengl_qglshaderprogram.cpp index 2997297..9a15f19 100644 --- a/doc/src/snippets/code/src_opengl_qglshaderprogram.cpp +++ b/doc/src/snippets/code/src_opengl_qglshaderprogram.cpp @@ -40,32 +40,32 @@ ****************************************************************************/ //! [0] -QGLShader shader(QGLShader::VertexShader); -shader.compile(code); +QGLShader shader(QGLShader::Vertex); +shader.compileSourceCode(code); QGLShaderProgram program(context); program.addShader(shader); program.link(); -program.enable(); +program.bind(); //! [0] //! [1] -program.addShader(QGLShader::VertexShader, +program.addShaderFromSourceCode(QGLShader::Vertex, "attribute highp vec4 vertex;\n" "attribute mediump mat4 matrix;\n" "void main(void)\n" "{\n" " gl_Position = matrix * vertex;\n" "}"); -program.addShader(QGLShader::FragmentShader, +program.addShaderFromSourceCode(QGLShader::Fragment, "uniform mediump vec4 color;\n" "void main(void)\n" "{\n" " gl_FragColor = color;\n" "}"); program.link(); -program.enable(); +program.bind(); int vertexLocation = program.attributeLocation("vertex"); int matrixLocation = program.attributeLocation("matrix"); @@ -84,9 +84,12 @@ QColor color(0, 255, 0, 255); QMatrix4x4 pmvMatrix; pmvMatrix.ortho(rect()); +program.enableAttributeArray(vertexLocation); program.setAttributeArray(vertexLocation, triangleVertices, 3); program.setUniformValue(matrixLocation, pmvMatrix); program.setUniformValue(colorLocation, color); glDrawArrays(GL_TRIANGLES, 0, 3); + +program.disableAttributeArray(vertexLocation); //! [2] |