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authorWarwick Allison <warwick.allison@nokia.com>2009-11-09 07:43:42 (GMT)
committerWarwick Allison <warwick.allison@nokia.com>2009-11-09 07:43:42 (GMT)
commitd2bcb0dfbc79c382dad87d3d2154ca127ae8fc16 (patch)
treec0848d1fc8fd2215fe32d75dcbe86354b0344282 /doc/src/snippets/code/src_opengl_qglshaderprogram.cpp
parentdbbe24f0f04e5a0aaf9223b73bee873e208a1fa7 (diff)
parentb8b7f98b01d9ad03fecac7a0f593ac5734d7af1d (diff)
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Merge branch '4.6' of git://scm.dev.nokia.troll.no/qt/qt into kinetic-declarativeui
Conflicts: configure.exe src/corelib/animation/qabstractanimation.cpp src/gui/graphicsview/qgraphicsview.cpp src/s60installs/s60installs.pro tools/configure/configureapp.cpp tools/qdoc3/node.h
Diffstat (limited to 'doc/src/snippets/code/src_opengl_qglshaderprogram.cpp')
-rw-r--r--doc/src/snippets/code/src_opengl_qglshaderprogram.cpp15
1 files changed, 9 insertions, 6 deletions
diff --git a/doc/src/snippets/code/src_opengl_qglshaderprogram.cpp b/doc/src/snippets/code/src_opengl_qglshaderprogram.cpp
index 2997297..9a15f19 100644
--- a/doc/src/snippets/code/src_opengl_qglshaderprogram.cpp
+++ b/doc/src/snippets/code/src_opengl_qglshaderprogram.cpp
@@ -40,32 +40,32 @@
****************************************************************************/
//! [0]
-QGLShader shader(QGLShader::VertexShader);
-shader.compile(code);
+QGLShader shader(QGLShader::Vertex);
+shader.compileSourceCode(code);
QGLShaderProgram program(context);
program.addShader(shader);
program.link();
-program.enable();
+program.bind();
//! [0]
//! [1]
-program.addShader(QGLShader::VertexShader,
+program.addShaderFromSourceCode(QGLShader::Vertex,
"attribute highp vec4 vertex;\n"
"attribute mediump mat4 matrix;\n"
"void main(void)\n"
"{\n"
" gl_Position = matrix * vertex;\n"
"}");
-program.addShader(QGLShader::FragmentShader,
+program.addShaderFromSourceCode(QGLShader::Fragment,
"uniform mediump vec4 color;\n"
"void main(void)\n"
"{\n"
" gl_FragColor = color;\n"
"}");
program.link();
-program.enable();
+program.bind();
int vertexLocation = program.attributeLocation("vertex");
int matrixLocation = program.attributeLocation("matrix");
@@ -84,9 +84,12 @@ QColor color(0, 255, 0, 255);
QMatrix4x4 pmvMatrix;
pmvMatrix.ortho(rect());
+program.enableAttributeArray(vertexLocation);
program.setAttributeArray(vertexLocation, triangleVertices, 3);
program.setUniformValue(matrixLocation, pmvMatrix);
program.setUniformValue(colorLocation, color);
glDrawArrays(GL_TRIANGLES, 0, 3);
+
+program.disableAttributeArray(vertexLocation);
//! [2]