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authorJustin McPherson <justin.mcpherson@nokia.com>2010-01-15 05:35:55 (GMT)
committerJustin McPherson <justin.mcpherson@nokia.com>2010-01-15 05:35:55 (GMT)
commitd2fa5b80d4f40ac67a7a74552390332551563466 (patch)
tree1ef112b385dbbdd49abefd9b574573f7d21b69bf /doc/src/snippets/code/src_opengl_qglshaderprogram.cpp
parentf0d24ba1eaa1079abef3a1da641b43437dc7df66 (diff)
parent6c5c2312ca5477a1ec33f43c1673ab65a0dce8bb (diff)
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Merge branch 'master' of ../../qt/master
Conflicts: examples/multimedia/audioinput/audioinput.cpp src/multimedia/audio/qaudiodeviceinfo.cpp src/multimedia/audio/qaudiodeviceinfo_win32_p.cpp src/multimedia/audio/qaudioformat.cpp src/multimedia/audio/qaudioinput_win32_p.cpp src/multimedia/audio/qaudiooutput_win32_p.cpp tests/auto/qaudioformat/tst_qaudioformat.cpp
Diffstat (limited to 'doc/src/snippets/code/src_opengl_qglshaderprogram.cpp')
-rw-r--r--doc/src/snippets/code/src_opengl_qglshaderprogram.cpp17
1 files changed, 10 insertions, 7 deletions
diff --git a/doc/src/snippets/code/src_opengl_qglshaderprogram.cpp b/doc/src/snippets/code/src_opengl_qglshaderprogram.cpp
index 2997297..186fa6c 100644
--- a/doc/src/snippets/code/src_opengl_qglshaderprogram.cpp
+++ b/doc/src/snippets/code/src_opengl_qglshaderprogram.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
@@ -40,32 +40,32 @@
****************************************************************************/
//! [0]
-QGLShader shader(QGLShader::VertexShader);
-shader.compile(code);
+QGLShader shader(QGLShader::Vertex);
+shader.compileSourceCode(code);
QGLShaderProgram program(context);
program.addShader(shader);
program.link();
-program.enable();
+program.bind();
//! [0]
//! [1]
-program.addShader(QGLShader::VertexShader,
+program.addShaderFromSourceCode(QGLShader::Vertex,
"attribute highp vec4 vertex;\n"
"attribute mediump mat4 matrix;\n"
"void main(void)\n"
"{\n"
" gl_Position = matrix * vertex;\n"
"}");
-program.addShader(QGLShader::FragmentShader,
+program.addShaderFromSourceCode(QGLShader::Fragment,
"uniform mediump vec4 color;\n"
"void main(void)\n"
"{\n"
" gl_FragColor = color;\n"
"}");
program.link();
-program.enable();
+program.bind();
int vertexLocation = program.attributeLocation("vertex");
int matrixLocation = program.attributeLocation("matrix");
@@ -84,9 +84,12 @@ QColor color(0, 255, 0, 255);
QMatrix4x4 pmvMatrix;
pmvMatrix.ortho(rect());
+program.enableAttributeArray(vertexLocation);
program.setAttributeArray(vertexLocation, triangleVertices, 3);
program.setUniformValue(matrixLocation, pmvMatrix);
program.setUniformValue(colorLocation, color);
glDrawArrays(GL_TRIANGLES, 0, 3);
+
+program.disableAttributeArray(vertexLocation);
//! [2]