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author | Justin McPherson <justin.mcpherson@nokia.com> | 2010-01-15 05:35:55 (GMT) |
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committer | Justin McPherson <justin.mcpherson@nokia.com> | 2010-01-15 05:35:55 (GMT) |
commit | d2fa5b80d4f40ac67a7a74552390332551563466 (patch) | |
tree | 1ef112b385dbbdd49abefd9b574573f7d21b69bf /doc/src/snippets/code/src_opengl_qglshaderprogram.cpp | |
parent | f0d24ba1eaa1079abef3a1da641b43437dc7df66 (diff) | |
parent | 6c5c2312ca5477a1ec33f43c1673ab65a0dce8bb (diff) | |
download | Qt-d2fa5b80d4f40ac67a7a74552390332551563466.zip Qt-d2fa5b80d4f40ac67a7a74552390332551563466.tar.gz Qt-d2fa5b80d4f40ac67a7a74552390332551563466.tar.bz2 |
Merge branch 'master' of ../../qt/master
Conflicts:
examples/multimedia/audioinput/audioinput.cpp
src/multimedia/audio/qaudiodeviceinfo.cpp
src/multimedia/audio/qaudiodeviceinfo_win32_p.cpp
src/multimedia/audio/qaudioformat.cpp
src/multimedia/audio/qaudioinput_win32_p.cpp
src/multimedia/audio/qaudiooutput_win32_p.cpp
tests/auto/qaudioformat/tst_qaudioformat.cpp
Diffstat (limited to 'doc/src/snippets/code/src_opengl_qglshaderprogram.cpp')
-rw-r--r-- | doc/src/snippets/code/src_opengl_qglshaderprogram.cpp | 17 |
1 files changed, 10 insertions, 7 deletions
diff --git a/doc/src/snippets/code/src_opengl_qglshaderprogram.cpp b/doc/src/snippets/code/src_opengl_qglshaderprogram.cpp index 2997297..186fa6c 100644 --- a/doc/src/snippets/code/src_opengl_qglshaderprogram.cpp +++ b/doc/src/snippets/code/src_opengl_qglshaderprogram.cpp @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** @@ -40,32 +40,32 @@ ****************************************************************************/ //! [0] -QGLShader shader(QGLShader::VertexShader); -shader.compile(code); +QGLShader shader(QGLShader::Vertex); +shader.compileSourceCode(code); QGLShaderProgram program(context); program.addShader(shader); program.link(); -program.enable(); +program.bind(); //! [0] //! [1] -program.addShader(QGLShader::VertexShader, +program.addShaderFromSourceCode(QGLShader::Vertex, "attribute highp vec4 vertex;\n" "attribute mediump mat4 matrix;\n" "void main(void)\n" "{\n" " gl_Position = matrix * vertex;\n" "}"); -program.addShader(QGLShader::FragmentShader, +program.addShaderFromSourceCode(QGLShader::Fragment, "uniform mediump vec4 color;\n" "void main(void)\n" "{\n" " gl_FragColor = color;\n" "}"); program.link(); -program.enable(); +program.bind(); int vertexLocation = program.attributeLocation("vertex"); int matrixLocation = program.attributeLocation("matrix"); @@ -84,9 +84,12 @@ QColor color(0, 255, 0, 255); QMatrix4x4 pmvMatrix; pmvMatrix.ortho(rect()); +program.enableAttributeArray(vertexLocation); program.setAttributeArray(vertexLocation, triangleVertices, 3); program.setUniformValue(matrixLocation, pmvMatrix); program.setUniformValue(colorLocation, color); glDrawArrays(GL_TRIANGLES, 0, 3); + +program.disableAttributeArray(vertexLocation); //! [2] |