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authorBill King <bill.king@nokia.com>2009-11-09 23:21:25 (GMT)
committerBill King <bill.king@nokia.com>2009-11-09 23:21:25 (GMT)
commite80adac9902abfd423aae23dd22f490a33763228 (patch)
tree63cc04b5546454fcf668125169c6793fcdbdf04c /doc/src/snippets/code/src_opengl_qglshaderprogram.cpp
parent87fb186c553d0875c92938a6fd5a9aaf8d69a057 (diff)
parentb770abdd564f28a8d9dde816f72f73e6b15984af (diff)
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Merge branch '4.6' of ../qt into 4.6
Diffstat (limited to 'doc/src/snippets/code/src_opengl_qglshaderprogram.cpp')
-rw-r--r--doc/src/snippets/code/src_opengl_qglshaderprogram.cpp15
1 files changed, 9 insertions, 6 deletions
diff --git a/doc/src/snippets/code/src_opengl_qglshaderprogram.cpp b/doc/src/snippets/code/src_opengl_qglshaderprogram.cpp
index 2997297..9a15f19 100644
--- a/doc/src/snippets/code/src_opengl_qglshaderprogram.cpp
+++ b/doc/src/snippets/code/src_opengl_qglshaderprogram.cpp
@@ -40,32 +40,32 @@
****************************************************************************/
//! [0]
-QGLShader shader(QGLShader::VertexShader);
-shader.compile(code);
+QGLShader shader(QGLShader::Vertex);
+shader.compileSourceCode(code);
QGLShaderProgram program(context);
program.addShader(shader);
program.link();
-program.enable();
+program.bind();
//! [0]
//! [1]
-program.addShader(QGLShader::VertexShader,
+program.addShaderFromSourceCode(QGLShader::Vertex,
"attribute highp vec4 vertex;\n"
"attribute mediump mat4 matrix;\n"
"void main(void)\n"
"{\n"
" gl_Position = matrix * vertex;\n"
"}");
-program.addShader(QGLShader::FragmentShader,
+program.addShaderFromSourceCode(QGLShader::Fragment,
"uniform mediump vec4 color;\n"
"void main(void)\n"
"{\n"
" gl_FragColor = color;\n"
"}");
program.link();
-program.enable();
+program.bind();
int vertexLocation = program.attributeLocation("vertex");
int matrixLocation = program.attributeLocation("matrix");
@@ -84,9 +84,12 @@ QColor color(0, 255, 0, 255);
QMatrix4x4 pmvMatrix;
pmvMatrix.ortho(rect());
+program.enableAttributeArray(vertexLocation);
program.setAttributeArray(vertexLocation, triangleVertices, 3);
program.setUniformValue(matrixLocation, pmvMatrix);
program.setUniformValue(colorLocation, color);
glDrawArrays(GL_TRIANGLES, 0, 3);
+
+program.disableAttributeArray(vertexLocation);
//! [2]