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authorAnders Bakken <anders.bakken@nokia.com>2009-07-15 17:23:18 (GMT)
committerAnders Bakken <anders.bakken@nokia.com>2009-07-15 17:44:50 (GMT)
commitc413ae69ae4dc41075f3391fe4838073af657ffb (patch)
tree5fd007787ea697a4b7420b3d62a725354c35709e /doc/src/snippets/code/src_qdbus_qdbusreply.cpp
parentbd6ad2c54ea9bd60ab8dbd5771821ab0e374488e (diff)
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Don't force a lock in QDirectFBPaintEngine::clip
Pretty much every paint operation on DirectFB surfaces starts with a clipping operations which until now would always cause a IDirectFBSurface->Lock(). This was to make sure QRasterBuffer::prepare had been called so QClipData::initialize() would allocate a big enough array for its spans. We can safely not make QDirectFBPaintDevice::memory() return 0 until we actually fall back. Reviewed-By: Donald <qt-info@nokia.com>
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