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authorTom Cooksey <thomas.cooksey@nokia.com>2009-12-30 08:48:35 (GMT)
committerTom Cooksey <thomas.cooksey@nokia.com>2009-12-30 12:48:35 (GMT)
commit16b41824dceb1cecfe54089d88af787af134af8a (patch)
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parent1f1b37e613a930cc1ab871f5d11bf9742920c7f9 (diff)
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Remove superfluous enable/disable vertex arrtib arrays
Now that the shader manager takes care of enabling/disabling the vertex attribute arrays for us, the GL2 paint engine doesn't have to do it. This reduces GL state changes within the paint engine and provides significant performance improvements. For a given test case (25,000 3x3px solid rects), the improvement is 67% on desktop (nVidia) and 9% on embedded (SGX). Reviewed-By: Kim
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