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author | Samuel Rødal <sroedal@trolltech.com> | 2009-10-06 15:47:22 (GMT) |
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committer | Samuel Rødal <sroedal@trolltech.com> | 2009-10-06 15:47:35 (GMT) |
commit | d5fa5bec73b4bde328e35ee6e3305129561c6c9e (patch) | |
tree | dfdeb4faaa819bb7ba55e96c0d549b950fb7bd52 /doc/src/snippets/code/src_script_qscriptclass.cpp | |
parent | 96b047f0f27674ee402ab3624dbb906346ac1847 (diff) | |
parent | 27c2df52128e32c785239dbc9322a4b7beb0078c (diff) | |
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Merge branch 'stencil-clipping' into 4.6
Changed the GL 2 paint engine to use the stencil buffer instead of the
depth buffer for clipping. The stencil buffer is now used both for
rasterizing polygons/paths and for clipping.
Reviewed-by: Trond
Diffstat (limited to 'doc/src/snippets/code/src_script_qscriptclass.cpp')
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