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author | Kim Motoyoshi Kalland <kim.kalland@nokia.com> | 2009-09-02 12:18:10 (GMT) |
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committer | Kim Motoyoshi Kalland <kim.kalland@nokia.com> | 2009-09-02 12:52:16 (GMT) |
commit | abef77a3fa1e4d2f6a44b323672db8ccbbd2b03f (patch) | |
tree | 6302736dbdbdad0c32c2e9f813a0fb5d9b13c606 /doc/src/snippets/code/src_script_qscriptcontext.cpp | |
parent | dbc2bc6deb8a0d44cafe8c8d6c6905c689aa018f (diff) | |
download | Qt-abef77a3fa1e4d2f6a44b323672db8ccbbd2b03f.zip Qt-abef77a3fa1e4d2f6a44b323672db8ccbbd2b03f.tar.gz Qt-abef77a3fa1e4d2f6a44b323672db8ccbbd2b03f.tar.bz2 |
Split QGLEngineShaderManager into a shared and a per engine part.
Both the shaders and the engine states were shared between OpenGL
contexts, but the states should be only apply to one context, not a
group of contexts. This commit separates the shaders and the states.
Task-number: 257254
Reviewed-by: Samuel
Diffstat (limited to 'doc/src/snippets/code/src_script_qscriptcontext.cpp')
0 files changed, 0 insertions, 0 deletions