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author | Anders Bakken <anders.bakken@nokia.com> | 2009-08-20 23:27:21 (GMT) |
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committer | Anders Bakken <anders.bakken@nokia.com> | 2009-08-20 23:27:21 (GMT) |
commit | fd209144f8df3ab7c6f13d8efc67d9339ccc52e7 (patch) | |
tree | 0ffc4a56c22bcf81eabbd551bcd23da5f4a7786f /doc/src/snippets/code/src_script_qscriptengine.cpp | |
parent | d7f8581fff438bb03ca9eae1748704c9ccaa3bd7 (diff) | |
download | Qt-fd209144f8df3ab7c6f13d8efc67d9339ccc52e7.zip Qt-fd209144f8df3ab7c6f13d8efc67d9339ccc52e7.tar.gz Qt-fd209144f8df3ab7c6f13d8efc67d9339ccc52e7.tar.bz2 |
Force rasterfallbacks with a env variable in dfb
If qgetenv("QT_DIRECTFB_FORCE_RASTER").toInt() > 0 all paint operations
will fall back to the raster engine in DirectFB. Good trick for
debugging.
I hijacked the compositionModeStatus variable for this since it's
checked for every paint operation anyway and I didn't want to introduce
any overhead.
Reviewed-by: Donald Carr <donald.carr@nokia.com>
Diffstat (limited to 'doc/src/snippets/code/src_script_qscriptengine.cpp')
0 files changed, 0 insertions, 0 deletions