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authorEskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>2010-03-16 14:56:15 (GMT)
committerEskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>2010-03-16 14:56:15 (GMT)
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Avoid using uncompatible vertex shader for non-solid brushes
The simplified vertex shader for complex geometry is written specifically for solid brushes and needs to be disabled when the brush is anything else. This work-around can be removed later when QTBUG-9069 is handled, since that removes the extra requirements on the setPosition() shader. Reviewed-by: tom
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