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author | Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com> | 2010-03-16 14:56:15 (GMT) |
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committer | Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com> | 2010-03-16 14:56:15 (GMT) |
commit | d202681aa857cce2468c95676a56c9133a8f226c (patch) | |
tree | 15025d146d18c89043668852783e0a825ab3adaf /doc/src/snippets/code/src_script_qscriptengineagent.cpp | |
parent | a31aa886f29ab49bb0aa757ce2253aa4e8ef3632 (diff) | |
download | Qt-d202681aa857cce2468c95676a56c9133a8f226c.zip Qt-d202681aa857cce2468c95676a56c9133a8f226c.tar.gz Qt-d202681aa857cce2468c95676a56c9133a8f226c.tar.bz2 |
Avoid using uncompatible vertex shader for non-solid brushes
The simplified vertex shader for complex geometry is written
specifically for solid brushes and needs to be disabled when the
brush is anything else. This work-around can be removed later when
QTBUG-9069 is handled, since that removes the extra requirements on
the setPosition() shader.
Reviewed-by: tom
Diffstat (limited to 'doc/src/snippets/code/src_script_qscriptengineagent.cpp')
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