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authorSamuel Rødal <sroedal@trolltech.com>2009-04-16 08:55:12 (GMT)
committerSamuel Rødal <sroedal@trolltech.com>2009-04-16 15:28:26 (GMT)
commita241ebac49f01ba0e26a177f1aadbd18c7e9cae7 (patch)
treec7e577ecf60c990a1a5a1902ba0637bd3187a4d6 /doc/src/snippets/code/src_script_qscriptvalue.cpp
parent1e1371e19ae62a5bf57dcad8d53ac70dcd2ad0cb (diff)
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Use FBOs as pixmap backend in GL graphics system.
We now use FBOs to implement render-to-pixmap for the GL pixmap backend. A multisample FBO is used for rendering, and is then blitted onto a non-multisample FBO dynamically bound to the relevant texture. Reviewed-by: Tom
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