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authorEskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>2010-09-29 11:12:06 (GMT)
committerEskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>2010-09-29 13:58:23 (GMT)
commita67b7d96c14eeb939de5d8a84737b55d904b4e33 (patch)
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Make texture glyph cache on OpenGL work without a paint engine
When used from outside of Qt, the OpenGL texture glyph cache would fall back to using an image backend. This was not exactly ideal, so instead it's rewritten to set up its own blit program etc. when the paint engine is not available. Note that fillInPendingGlyphs() will potentially alter the current GL state/viewport/bindings/etc., so it should be called before setting up the actual painting. Reviewed-by: Kim
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