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authorTom Cooksey <thomas.cooksey@nokia.com>2010-01-20 09:18:32 (GMT)
committerPrasanth Ullattil <prasanth.ullattil@nokia.com>2010-01-27 15:30:18 (GMT)
commit94e9dba9289f129598a92f817f835b0205188c6c (patch)
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parent8315b169f152c81bbad88c1c093283c00b94f43f (diff)
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Use an attribute value for the PMV matrix rather than a uniform
This has several advantages: First, updating an attribute value seems to be cheaper than updating a uniform. Second, vertex atribute values are independent of shader program, which means they persist across changing of the shader program. This makes code simpler and reduces GL state changes. Note: Credit goes to Samuel for finding this little gem. :-) For the 25920 solid QGraphicsRectItem test case, this gives 10% improvement on desktop and 27% on the SGX. Reviewed-By: Kim
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