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author | Samuel Rødal <sroedal@trolltech.com> | 2009-10-26 10:09:05 (GMT) |
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committer | Samuel Rødal <sroedal@trolltech.com> | 2009-10-27 08:28:03 (GMT) |
commit | 0ceeded769563914622d26f35397921001c889c8 (patch) | |
tree | a0f7e66097d4563530b81ff51d37f855f5d2d137 /doc/src/snippets/code/src_sql_models_qsqlquerymodel.cpp | |
parent | 487ebd770e1a406270e24aec97a90adea2062c3a (diff) | |
download | Qt-0ceeded769563914622d26f35397921001c889c8.zip Qt-0ceeded769563914622d26f35397921001c889c8.tar.gz Qt-0ceeded769563914622d26f35397921001c889c8.tar.bz2 |
Made blur and drop shadow APIs use qreal instead of int for blur radius.
There's no reason to lock ourselves to int in the API when some of the
backend could handle floating point blur radii.
Reviewed-by: Bjørn Erik Nilsen
Diffstat (limited to 'doc/src/snippets/code/src_sql_models_qsqlquerymodel.cpp')
0 files changed, 0 insertions, 0 deletions