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author | Bea Lam <bea.lam@nokia.com> | 2009-11-10 06:39:00 (GMT) |
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committer | Bea Lam <bea.lam@nokia.com> | 2009-11-10 06:39:00 (GMT) |
commit | 432d54d092414431e1e54daa2259384d83600bf2 (patch) | |
tree | 0ec7c9080b5dcdae1f411457f8b057145ef94366 /doc/src/snippets/code | |
parent | c411c39557d31b94efb5813be9e9ef43c05a9093 (diff) | |
parent | 4459e18afd3e537c2155dadad0937e0a5cdd76c5 (diff) | |
download | Qt-432d54d092414431e1e54daa2259384d83600bf2.zip Qt-432d54d092414431e1e54daa2259384d83600bf2.tar.gz Qt-432d54d092414431e1e54daa2259384d83600bf2.tar.bz2 |
Merge branch 'kinetic-declarativeui' of scm.dev.nokia.troll.no:qt/kinetic into kinetic-declarativeui
Diffstat (limited to 'doc/src/snippets/code')
-rw-r--r-- | doc/src/snippets/code/src_corelib_tools_qbytearray.cpp | 2 | ||||
-rw-r--r-- | doc/src/snippets/code/src_opengl_qglshaderprogram.cpp | 15 |
2 files changed, 10 insertions, 7 deletions
diff --git a/doc/src/snippets/code/src_corelib_tools_qbytearray.cpp b/doc/src/snippets/code/src_corelib_tools_qbytearray.cpp index e87408a..52fbd1a 100644 --- a/doc/src/snippets/code/src_corelib_tools_qbytearray.cpp +++ b/doc/src/snippets/code/src_corelib_tools_qbytearray.cpp @@ -234,7 +234,7 @@ ba.indexOf("X"); // returns -1 //! [23] QByteArray x("crazy azimuths"); -QByteArray y("azy"); +QByteArray y("az"); x.lastIndexOf(y); // returns 6 x.lastIndexOf(y, 6); // returns 6 x.lastIndexOf(y, 5); // returns 2 diff --git a/doc/src/snippets/code/src_opengl_qglshaderprogram.cpp b/doc/src/snippets/code/src_opengl_qglshaderprogram.cpp index 2997297..9a15f19 100644 --- a/doc/src/snippets/code/src_opengl_qglshaderprogram.cpp +++ b/doc/src/snippets/code/src_opengl_qglshaderprogram.cpp @@ -40,32 +40,32 @@ ****************************************************************************/ //! [0] -QGLShader shader(QGLShader::VertexShader); -shader.compile(code); +QGLShader shader(QGLShader::Vertex); +shader.compileSourceCode(code); QGLShaderProgram program(context); program.addShader(shader); program.link(); -program.enable(); +program.bind(); //! [0] //! [1] -program.addShader(QGLShader::VertexShader, +program.addShaderFromSourceCode(QGLShader::Vertex, "attribute highp vec4 vertex;\n" "attribute mediump mat4 matrix;\n" "void main(void)\n" "{\n" " gl_Position = matrix * vertex;\n" "}"); -program.addShader(QGLShader::FragmentShader, +program.addShaderFromSourceCode(QGLShader::Fragment, "uniform mediump vec4 color;\n" "void main(void)\n" "{\n" " gl_FragColor = color;\n" "}"); program.link(); -program.enable(); +program.bind(); int vertexLocation = program.attributeLocation("vertex"); int matrixLocation = program.attributeLocation("matrix"); @@ -84,9 +84,12 @@ QColor color(0, 255, 0, 255); QMatrix4x4 pmvMatrix; pmvMatrix.ortho(rect()); +program.enableAttributeArray(vertexLocation); program.setAttributeArray(vertexLocation, triangleVertices, 3); program.setUniformValue(matrixLocation, pmvMatrix); program.setUniformValue(colorLocation, color); glDrawArrays(GL_TRIANGLES, 0, 3); + +program.disableAttributeArray(vertexLocation); //! [2] |