summaryrefslogtreecommitdiffstats
path: root/doc/src/snippets/code
diff options
context:
space:
mode:
authorBea Lam <bea.lam@nokia.com>2009-11-10 06:39:00 (GMT)
committerBea Lam <bea.lam@nokia.com>2009-11-10 06:39:00 (GMT)
commit432d54d092414431e1e54daa2259384d83600bf2 (patch)
tree0ec7c9080b5dcdae1f411457f8b057145ef94366 /doc/src/snippets/code
parentc411c39557d31b94efb5813be9e9ef43c05a9093 (diff)
parent4459e18afd3e537c2155dadad0937e0a5cdd76c5 (diff)
downloadQt-432d54d092414431e1e54daa2259384d83600bf2.zip
Qt-432d54d092414431e1e54daa2259384d83600bf2.tar.gz
Qt-432d54d092414431e1e54daa2259384d83600bf2.tar.bz2
Merge branch 'kinetic-declarativeui' of scm.dev.nokia.troll.no:qt/kinetic into kinetic-declarativeui
Diffstat (limited to 'doc/src/snippets/code')
-rw-r--r--doc/src/snippets/code/src_corelib_tools_qbytearray.cpp2
-rw-r--r--doc/src/snippets/code/src_opengl_qglshaderprogram.cpp15
2 files changed, 10 insertions, 7 deletions
diff --git a/doc/src/snippets/code/src_corelib_tools_qbytearray.cpp b/doc/src/snippets/code/src_corelib_tools_qbytearray.cpp
index e87408a..52fbd1a 100644
--- a/doc/src/snippets/code/src_corelib_tools_qbytearray.cpp
+++ b/doc/src/snippets/code/src_corelib_tools_qbytearray.cpp
@@ -234,7 +234,7 @@ ba.indexOf("X"); // returns -1
//! [23]
QByteArray x("crazy azimuths");
-QByteArray y("azy");
+QByteArray y("az");
x.lastIndexOf(y); // returns 6
x.lastIndexOf(y, 6); // returns 6
x.lastIndexOf(y, 5); // returns 2
diff --git a/doc/src/snippets/code/src_opengl_qglshaderprogram.cpp b/doc/src/snippets/code/src_opengl_qglshaderprogram.cpp
index 2997297..9a15f19 100644
--- a/doc/src/snippets/code/src_opengl_qglshaderprogram.cpp
+++ b/doc/src/snippets/code/src_opengl_qglshaderprogram.cpp
@@ -40,32 +40,32 @@
****************************************************************************/
//! [0]
-QGLShader shader(QGLShader::VertexShader);
-shader.compile(code);
+QGLShader shader(QGLShader::Vertex);
+shader.compileSourceCode(code);
QGLShaderProgram program(context);
program.addShader(shader);
program.link();
-program.enable();
+program.bind();
//! [0]
//! [1]
-program.addShader(QGLShader::VertexShader,
+program.addShaderFromSourceCode(QGLShader::Vertex,
"attribute highp vec4 vertex;\n"
"attribute mediump mat4 matrix;\n"
"void main(void)\n"
"{\n"
" gl_Position = matrix * vertex;\n"
"}");
-program.addShader(QGLShader::FragmentShader,
+program.addShaderFromSourceCode(QGLShader::Fragment,
"uniform mediump vec4 color;\n"
"void main(void)\n"
"{\n"
" gl_FragColor = color;\n"
"}");
program.link();
-program.enable();
+program.bind();
int vertexLocation = program.attributeLocation("vertex");
int matrixLocation = program.attributeLocation("matrix");
@@ -84,9 +84,12 @@ QColor color(0, 255, 0, 255);
QMatrix4x4 pmvMatrix;
pmvMatrix.ortho(rect());
+program.enableAttributeArray(vertexLocation);
program.setAttributeArray(vertexLocation, triangleVertices, 3);
program.setUniformValue(matrixLocation, pmvMatrix);
program.setUniformValue(colorLocation, color);
glDrawArrays(GL_TRIANGLES, 0, 3);
+
+program.disableAttributeArray(vertexLocation);
//! [2]