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authorKurt Korbatits <kurt.korbatits@nokia.com>2009-11-10 03:01:07 (GMT)
committerKurt Korbatits <kurt.korbatits@nokia.com>2009-11-10 03:01:07 (GMT)
commit8df98549a4d84b5877e50318140c2041e17632fb (patch)
tree0c55d5ef4d8380ec45c6457a40b033dc45cbd579 /doc/src/snippets/code
parentf55c317e377aaf0b3e24904e88dc1c4a6e15a20a (diff)
parent9a6de1fa0db0da8c4fa5eb904ef6d78cc619e332 (diff)
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Merge branch '4.6' of ../qt into 4.6
Diffstat (limited to 'doc/src/snippets/code')
-rw-r--r--doc/src/snippets/code/src_corelib_tools_qbytearray.cpp2
-rw-r--r--doc/src/snippets/code/src_opengl_qglshaderprogram.cpp15
2 files changed, 10 insertions, 7 deletions
diff --git a/doc/src/snippets/code/src_corelib_tools_qbytearray.cpp b/doc/src/snippets/code/src_corelib_tools_qbytearray.cpp
index e87408a..52fbd1a 100644
--- a/doc/src/snippets/code/src_corelib_tools_qbytearray.cpp
+++ b/doc/src/snippets/code/src_corelib_tools_qbytearray.cpp
@@ -234,7 +234,7 @@ ba.indexOf("X"); // returns -1
//! [23]
QByteArray x("crazy azimuths");
-QByteArray y("azy");
+QByteArray y("az");
x.lastIndexOf(y); // returns 6
x.lastIndexOf(y, 6); // returns 6
x.lastIndexOf(y, 5); // returns 2
diff --git a/doc/src/snippets/code/src_opengl_qglshaderprogram.cpp b/doc/src/snippets/code/src_opengl_qglshaderprogram.cpp
index 2997297..9a15f19 100644
--- a/doc/src/snippets/code/src_opengl_qglshaderprogram.cpp
+++ b/doc/src/snippets/code/src_opengl_qglshaderprogram.cpp
@@ -40,32 +40,32 @@
****************************************************************************/
//! [0]
-QGLShader shader(QGLShader::VertexShader);
-shader.compile(code);
+QGLShader shader(QGLShader::Vertex);
+shader.compileSourceCode(code);
QGLShaderProgram program(context);
program.addShader(shader);
program.link();
-program.enable();
+program.bind();
//! [0]
//! [1]
-program.addShader(QGLShader::VertexShader,
+program.addShaderFromSourceCode(QGLShader::Vertex,
"attribute highp vec4 vertex;\n"
"attribute mediump mat4 matrix;\n"
"void main(void)\n"
"{\n"
" gl_Position = matrix * vertex;\n"
"}");
-program.addShader(QGLShader::FragmentShader,
+program.addShaderFromSourceCode(QGLShader::Fragment,
"uniform mediump vec4 color;\n"
"void main(void)\n"
"{\n"
" gl_FragColor = color;\n"
"}");
program.link();
-program.enable();
+program.bind();
int vertexLocation = program.attributeLocation("vertex");
int matrixLocation = program.attributeLocation("matrix");
@@ -84,9 +84,12 @@ QColor color(0, 255, 0, 255);
QMatrix4x4 pmvMatrix;
pmvMatrix.ortho(rect());
+program.enableAttributeArray(vertexLocation);
program.setAttributeArray(vertexLocation, triangleVertices, 3);
program.setUniformValue(matrixLocation, pmvMatrix);
program.setUniformValue(colorLocation, color);
glDrawArrays(GL_TRIANGLES, 0, 3);
+
+program.disableAttributeArray(vertexLocation);
//! [2]