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author | Kurt Korbatits <kurt.korbatits@nokia.com> | 2009-11-10 03:01:07 (GMT) |
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committer | Kurt Korbatits <kurt.korbatits@nokia.com> | 2009-11-10 03:01:07 (GMT) |
commit | 8df98549a4d84b5877e50318140c2041e17632fb (patch) | |
tree | 0c55d5ef4d8380ec45c6457a40b033dc45cbd579 /doc/src/snippets/code | |
parent | f55c317e377aaf0b3e24904e88dc1c4a6e15a20a (diff) | |
parent | 9a6de1fa0db0da8c4fa5eb904ef6d78cc619e332 (diff) | |
download | Qt-8df98549a4d84b5877e50318140c2041e17632fb.zip Qt-8df98549a4d84b5877e50318140c2041e17632fb.tar.gz Qt-8df98549a4d84b5877e50318140c2041e17632fb.tar.bz2 |
Merge branch '4.6' of ../qt into 4.6
Diffstat (limited to 'doc/src/snippets/code')
-rw-r--r-- | doc/src/snippets/code/src_corelib_tools_qbytearray.cpp | 2 | ||||
-rw-r--r-- | doc/src/snippets/code/src_opengl_qglshaderprogram.cpp | 15 |
2 files changed, 10 insertions, 7 deletions
diff --git a/doc/src/snippets/code/src_corelib_tools_qbytearray.cpp b/doc/src/snippets/code/src_corelib_tools_qbytearray.cpp index e87408a..52fbd1a 100644 --- a/doc/src/snippets/code/src_corelib_tools_qbytearray.cpp +++ b/doc/src/snippets/code/src_corelib_tools_qbytearray.cpp @@ -234,7 +234,7 @@ ba.indexOf("X"); // returns -1 //! [23] QByteArray x("crazy azimuths"); -QByteArray y("azy"); +QByteArray y("az"); x.lastIndexOf(y); // returns 6 x.lastIndexOf(y, 6); // returns 6 x.lastIndexOf(y, 5); // returns 2 diff --git a/doc/src/snippets/code/src_opengl_qglshaderprogram.cpp b/doc/src/snippets/code/src_opengl_qglshaderprogram.cpp index 2997297..9a15f19 100644 --- a/doc/src/snippets/code/src_opengl_qglshaderprogram.cpp +++ b/doc/src/snippets/code/src_opengl_qglshaderprogram.cpp @@ -40,32 +40,32 @@ ****************************************************************************/ //! [0] -QGLShader shader(QGLShader::VertexShader); -shader.compile(code); +QGLShader shader(QGLShader::Vertex); +shader.compileSourceCode(code); QGLShaderProgram program(context); program.addShader(shader); program.link(); -program.enable(); +program.bind(); //! [0] //! [1] -program.addShader(QGLShader::VertexShader, +program.addShaderFromSourceCode(QGLShader::Vertex, "attribute highp vec4 vertex;\n" "attribute mediump mat4 matrix;\n" "void main(void)\n" "{\n" " gl_Position = matrix * vertex;\n" "}"); -program.addShader(QGLShader::FragmentShader, +program.addShaderFromSourceCode(QGLShader::Fragment, "uniform mediump vec4 color;\n" "void main(void)\n" "{\n" " gl_FragColor = color;\n" "}"); program.link(); -program.enable(); +program.bind(); int vertexLocation = program.attributeLocation("vertex"); int matrixLocation = program.attributeLocation("matrix"); @@ -84,9 +84,12 @@ QColor color(0, 255, 0, 255); QMatrix4x4 pmvMatrix; pmvMatrix.ortho(rect()); +program.enableAttributeArray(vertexLocation); program.setAttributeArray(vertexLocation, triangleVertices, 3); program.setUniformValue(matrixLocation, pmvMatrix); program.setUniformValue(colorLocation, color); glDrawArrays(GL_TRIANGLES, 0, 3); + +program.disableAttributeArray(vertexLocation); //! [2] |