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authorTom Cooksey <thomas.cooksey@nokia.com>2010-03-17 11:30:52 (GMT)
committerTom Cooksey <thomas.cooksey@nokia.com>2010-03-17 14:10:25 (GMT)
commite8a80a4eac6d0c1802d6e06e51c7ad5427f00ac8 (patch)
tree97dd4cc33b310a529f45bcd5e75ed3a057ca72f3 /doc/src/snippets/declarative/codingconventions/myscript.js
parentcb06b04338545ee3f0227faaa26d0f97addb5cdd (diff)
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Fix some rendering/scrolling artifacts with QX11GLWindowSurface
The GL2 paint engine sometimes adds a 0.49,0.49 offset when rendering into a multi-sampled QGLPaintDevice. The problem was that we weren't updating the QGLContext's QGLFormat with the EGLConfig so the paint engine thought it was rendering into an surface without multisampling and thus added the offset. Reviewed-By: TrustMe
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