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authorYann Bodson <yann.bodson@nokia.com>2009-11-05 05:05:31 (GMT)
committerYann Bodson <yann.bodson@nokia.com>2009-11-05 05:05:31 (GMT)
commitb3005a52a7a2c90721886e48c792a97ddc8e564d (patch)
tree6c9e74cf8b60e670255905c4e0b8a32c67393302 /doc/src
parentb8e788865cae90122e51ad1a2649d0891370fb3d (diff)
parente4e3b8f336b6c7d0dd52d4b8af96fee1dc628783 (diff)
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Merge branch 'kinetic-declarativeui' of scm.dev.nokia.troll.no:qt/kinetic into kinetic-declarativeui
Diffstat (limited to 'doc/src')
-rw-r--r--doc/src/declarative/advtutorial4.qdoc6
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/src/declarative/advtutorial4.qdoc b/doc/src/declarative/advtutorial4.qdoc
index e30fe84..5f8c0e9 100644
--- a/doc/src/declarative/advtutorial4.qdoc
+++ b/doc/src/declarative/advtutorial4.qdoc
@@ -106,9 +106,9 @@ the block, like so:
\snippet declarative/tutorials/samegame/samegame4/content/BoomBlock.qml 3
-To fully understand this you'll want to look at the Particles element documentation, but it's important to note that count is set
-to zero.
-We next extend the 'dying' state, which triggers the particles by setting the count to non-zero. The code for the states now look
+To fully understand this you'll want to look at the Particles element documentation, but it's important to note that emissionRate is set
+to zero, so that no particles are emitted normally.
+We next extend the 'dying' state, which creates a burst of particles by calling the burst method on the particles element. The code for the states now look
like this:
\snippet declarative/tutorials/samegame/samegame4/content/BoomBlock.qml 4