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authorMartin Jones <martin.jones@nokia.com>2010-02-25 05:51:22 (GMT)
committerMartin Jones <martin.jones@nokia.com>2010-02-25 05:51:22 (GMT)
commitb915bc2d710e365e7c9083ba65d08de08ea02f74 (patch)
tree8e87760b9154493372f1f8b499b52e661547e3ca /doc/src
parent950f3849e3bd2edd6bcc2784dbeadcb604c38e2d (diff)
parentd022acd47350f61d3959b076d7bc92df86015b16 (diff)
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Merge branch 'master' of scm.dev.nokia.troll.no:qt/qt-qml
Diffstat (limited to 'doc/src')
-rw-r--r--doc/src/declarative/integrating.qdoc10
1 files changed, 0 insertions, 10 deletions
diff --git a/doc/src/declarative/integrating.qdoc b/doc/src/declarative/integrating.qdoc
index 09ed178..c685d3d 100644
--- a/doc/src/declarative/integrating.qdoc
+++ b/doc/src/declarative/integrating.qdoc
@@ -86,9 +86,6 @@ QGraphicsObject *object =
scene->addItem(object);
\endcode
-There is a convenience QGraphicsWidget subclass, QDeclarativeGraphicsWidget, which takes care of the engine
-and component instantiation for you.
-
The following QGraphicsView options are recommended for optimal performance
of QML UIs:
@@ -98,13 +95,6 @@ of QML UIs:
\o QGraphicsScene::setItemIndexMethod(QGraphicsScene::NoIndex);
\endlist
-And the following QGraphicsView options are required for QML key handling to work:
-
-\list
-\o QGraphicsView::viewport()->setFocusPolicy(Qt::NoFocus);
-\o QGraphicsScene::setStickyFocus(true);
-\endlist
-
\section1 Using existing QGraphicsWidgets in QML
Another way of integrating with a QGraphicsView based UI is to expose your
existing QGraphicsWidgets to QML, and constructing your scene in QML. Note that