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authorGeir Vattekar <geir.vattekar@nokia.com>2011-03-07 17:05:26 (GMT)
committerGeir Vattekar <geir.vattekar@nokia.com>2011-03-07 17:05:26 (GMT)
commit25f3fbc516aad3cbd08deaa890a3f5a93582a13b (patch)
tree70f1db1fd1e17f49a30a26369d0760b2dd409d3d /doc
parent17d867ad4dbe34ee8ef93c74432a4cb1e1f1c151 (diff)
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Doc: Fixed a doc bug in the Rogue example
Diffstat (limited to 'doc')
-rw-r--r--doc/src/examples/rogue.qdoc4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/src/examples/rogue.qdoc b/doc/src/examples/rogue.qdoc
index 94539ad..4df0910 100644
--- a/doc/src/examples/rogue.qdoc
+++ b/doc/src/examples/rogue.qdoc
@@ -190,8 +190,8 @@
\snippet examples/statemachine/rogue/movementtransition.h 2
When \c onTransition() is invoked, we know that we have a
- \l{QEvent::}{KeyPress} event with 2, 4, 6, or 8, i.e., the event
- is already unwrapped.
+ \l{QEvent::}{KeyPress} event with 2, 4, 6, or 8, and can ask \c
+ Window to move the player.
\section1 The Roguelike Tradition