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author | Aaron Kennedy <aaron.kennedy@nokia.com> | 2010-07-09 05:36:49 (GMT) |
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committer | Aaron Kennedy <aaron.kennedy@nokia.com> | 2010-07-09 05:36:49 (GMT) |
commit | 74a248462ef36f7784fd0816ee08030412459930 (patch) | |
tree | ab41c0313467be480446397a8fe5463abee83035 /doc | |
parent | 49b828102626ba6faa38ea48d9f570283dd7fa9f (diff) | |
parent | 31cd8c15c0fdb2f08c2652609a57413a715d1b13 (diff) | |
download | Qt-74a248462ef36f7784fd0816ee08030412459930.zip Qt-74a248462ef36f7784fd0816ee08030412459930.tar.gz Qt-74a248462ef36f7784fd0816ee08030412459930.tar.bz2 |
Merge branch '4.7' of scm.dev.nokia.troll.no:qt/qt-qml into 4.7
Diffstat (limited to 'doc')
-rw-r--r-- | doc/src/declarative/advtutorial.qdoc | 11 | ||||
-rw-r--r-- | doc/src/declarative/declarativeui.qdoc | 10 | ||||
-rw-r--r-- | doc/src/declarative/elements.qdoc | 3 | ||||
-rw-r--r-- | doc/src/examples/qml-examples.qdoc | 6 | ||||
-rw-r--r-- | doc/src/snippets/declarative/gridview/gridview.qml | 6 | ||||
-rw-r--r-- | doc/src/snippets/declarative/listview/listview.qml | 10 |
6 files changed, 24 insertions, 22 deletions
diff --git a/doc/src/declarative/advtutorial.qdoc b/doc/src/declarative/advtutorial.qdoc index 2c3610c..afedb44 100644 --- a/doc/src/declarative/advtutorial.qdoc +++ b/doc/src/declarative/advtutorial.qdoc @@ -306,18 +306,17 @@ In anticipation of the new block animations, \c Block.qml file is now renamed to \section3 Animating block movement First we will animate the blocks so that they move in a fluid manner. QML has a number of methods for adding fluid -movement, and in this case we're going to use the \l SpringFollow element to add an animation with a spring-like -movement. In \c BoomBlock.qml, we apply a \l SpringFollow -to the \c x and \c y properties so that the block will follow and animate its movement towards the -position specified by the new \c targetX and \c targetY properties (whose values will be set by \c samegame.js). -Here is the code added to \c BoomBlock.qml: +movement, and in this case we're going to use the \l Behavior element to add a \l SpringAnimation. +In \c BoomBlock.qml, we apply a \l SpringAnimation behavior to the \c x and \c y properties so that the +block will follow and animate its movement in a spring-like fashion towards the specified position (whose +values will be set by \c samegame.js).Here is the code added to \c BoomBlock.qml: \snippet declarative/tutorials/samegame/samegame4/content/BoomBlock.qml 1 The \c spring and \c damping values can be changed to modify the spring-like effect of the animation. The \c {enabled: spawned} setting refers to the \c spawned value that is set from \c createBlock() in \c samegame.js. -This ensures the \l SpringFollow on the \c x is only enabled after \c createBlock() has set the block to +This ensures the \l SpringAnimation on the \c x is only enabled after \c createBlock() has set the block to the correct position. Otherwise, the blocks will slide out of the corner (0,0) when a game begins, instead of falling from the top in rows. (Try commenting out \c {enabled: spawned} and see for yourself.) diff --git a/doc/src/declarative/declarativeui.qdoc b/doc/src/declarative/declarativeui.qdoc index 4235c27..cd27c40 100644 --- a/doc/src/declarative/declarativeui.qdoc +++ b/doc/src/declarative/declarativeui.qdoc @@ -74,15 +74,15 @@ application or to build completely new applications. QML is fully \l \list \o \l {QML Documents} \o \l {Property Binding} -\o \l {Integrating JavaScript} -\o \l {QML Scope} \o \l {Network Transparency} +\o \l {QML Scope} +\o \l {Integrating JavaScript} \o \l {Data Models} \o \l {anchor-layout.html}{Anchor-based Layout} \o \l {qdeclarativestates.html}{States} \o \l {qdeclarativeanimation.html}{Animation} -\o \l {qdeclarativemodules.html}{Modules} \o \l {qdeclarativefocus.html}{Keyboard Focus} +\o \l {qdeclarativemodules.html}{Modules} \o \l {Extending types from QML} \o \l {qdeclarativedynamicobjects.html}{Dynamic Object Creation} \o \l {qmlruntime.html}{The Qt Declarative Runtime} @@ -90,10 +90,10 @@ application or to build completely new applications. QML is fully \l \section1 Using QML with C++ \list -\o \l {Tutorial: Writing QML extensions with C++} -\o \l {Extending QML in C++} \o \l {Using QML in C++ Applications} \o \l {Integrating QML with existing Qt UI code} +\o \l {Tutorial: Writing QML extensions with C++} +\o \l {Extending QML in C++} \endlist \section1 Reference diff --git a/doc/src/declarative/elements.qdoc b/doc/src/declarative/elements.qdoc index 48eb09f..0edd242 100644 --- a/doc/src/declarative/elements.qdoc +++ b/doc/src/declarative/elements.qdoc @@ -76,11 +76,10 @@ The following table lists the QML elements provided by the \l {QtDeclarative}{Qt \row \o \l {AnchorAnimation} \o Animates anchor changes \row \o \l {PauseAnimation} \o Pauses an animation \row \o \l {SmoothedAnimation} \o Allows a property to smoothly track a value +\row \o \l {SpringAnimation} \o Allows a property to track a value in a spring-like motion \row \o \l {PropertyAction} \o Sets immediate property changes during animation \row \o \l {ScriptAction} \o Runs scripts during an animation \row \o \l {Transition} \o Animates transitions during state changes -\row \o \l {SpringFollow} \o Allows a property to follow value changes -\row \o \l {SmoothedFollow} \o Allows animation to smoothly follow value changes \header \o {2,1} \bold {Working with Data} \row \o \l {Binding} \o Binds any value to any property diff --git a/doc/src/examples/qml-examples.qdoc b/doc/src/examples/qml-examples.qdoc index 4ad11d9..ce53677 100644 --- a/doc/src/examples/qml-examples.qdoc +++ b/doc/src/examples/qml-examples.qdoc @@ -477,7 +477,7 @@ This example displays a set of clocks with different times for different cities. Each clock is created by combining \l Image elements with \l Rotation transforms - and \l SpringFollow animations. + and \l SpringAnimation behaviors. \image qml-clocks-example.png */ @@ -517,7 +517,7 @@ \title Toys: TV Tennis \example declarative/toys/tvtennis - This example shows how to use animation components such as \l SpringFollow, + This example shows how to use animation components such as \l SpringAnimation, \l SequentialAnimation and \l PropertyAction to create a game of TV tennis. \image qml-tvtennis-example.png @@ -545,7 +545,7 @@ \example declarative/ui-components/dialcontrol This example shows how to create a dial-type control. It combines - \l Image elements with \l Rotation transforms and \l SpringFollow animations + \l Image elements with \l Rotation transforms and \l SpringAnimatino behaviors to produce an interactive speedometer-type dial. \image qml-dialcontrol-example.png diff --git a/doc/src/snippets/declarative/gridview/gridview.qml b/doc/src/snippets/declarative/gridview/gridview.qml index 7377cee..e92a429 100644 --- a/doc/src/snippets/declarative/gridview/gridview.qml +++ b/doc/src/snippets/declarative/gridview/gridview.qml @@ -108,8 +108,10 @@ Component { Rectangle { width: view.cellWidth; height: view.cellHeight color: "lightsteelblue"; radius: 5 - SpringFollow on x { to: view.currentItem.x; spring: 3; damping: 0.2 } - SpringFollow on y { to: view.currentItem.y; spring: 3; damping: 0.2 } + x: view.currentItem.x + y: view.currentItem.y + Behavior on x { SpringAnimation { spring: 3; damping: 0.2 } } + Behavior on y { SpringAnimation { spring: 3; damping: 0.2 } } } } diff --git a/doc/src/snippets/declarative/listview/listview.qml b/doc/src/snippets/declarative/listview/listview.qml index 0c6dfd4..cde820e 100644 --- a/doc/src/snippets/declarative/listview/listview.qml +++ b/doc/src/snippets/declarative/listview/listview.qml @@ -99,10 +99,12 @@ Component { Rectangle { width: 180; height: 40 color: "lightsteelblue"; radius: 5 - SpringFollow on y { - to: list.currentItem.y - spring: 3 - damping: 0.2 + y: list.currentItem.y + Behavior on y { + SpringAnimation { + spring: 3 + damping: 0.2 + } } } } |