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authorAaron Kennedy <aaron.kennedy@nokia.com>2009-10-21 01:53:06 (GMT)
committerAaron Kennedy <aaron.kennedy@nokia.com>2009-10-21 01:53:06 (GMT)
commitbe94259250bc84705d71a66f7c114472097c9b4d (patch)
tree17f1b5ff6f5e5498c7ef569108421be42a4da87a /doc
parent0cf015f746f42fa5c4a5bbb98df07eed8c0ec30a (diff)
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Doc
Diffstat (limited to 'doc')
-rw-r--r--doc/src/declarative/propertybinding.qdoc2
-rw-r--r--doc/src/declarative/qtbinding.qdoc236
2 files changed, 146 insertions, 92 deletions
diff --git a/doc/src/declarative/propertybinding.qdoc b/doc/src/declarative/propertybinding.qdoc
index 50cbf2d..2b8a58c 100644
--- a/doc/src/declarative/propertybinding.qdoc
+++ b/doc/src/declarative/propertybinding.qdoc
@@ -97,6 +97,6 @@ The implicit binding syntax shown previously is easy to use and works perfectly
of bindings. In some advanced cases, it is necessary to create bindings explicitly using the
\l Binding element.
-One such example is included in the \l {Passing Data Between C++ and QML} documentation.
+XXX - need an example
*/
diff --git a/doc/src/declarative/qtbinding.qdoc b/doc/src/declarative/qtbinding.qdoc
index 1831cf8..86acf9f 100644
--- a/doc/src/declarative/qtbinding.qdoc
+++ b/doc/src/declarative/qtbinding.qdoc
@@ -44,10 +44,16 @@
\target qtbinding
\title Using QML in C++ Applications
+\tableofcontents
+
The QML API is split into three main classes - QmlEngine, QmlComponent and QmlContext.
QmlEngine provides the environment in which QML is run, QmlComponent encapsulates
\l {QML Documents}, and QmlContext allows applications to expose data to QML component instances.
+QML also includes a convenience API, QmlView, for applications that simply want to embed QML
+components into a new QGraphicsView. QmlView covers up many of the details discussed below.
+While QmlView is mainly intended for rapid prototyping it can have uses in production applications.
+
\section1 Basic Usage
Every application requires at least one QmlEngine. A QmlEngine allows the configuration of
@@ -76,134 +82,182 @@ QML components are instantiated in a QmlContext. A context allows the applicati
to the QML component instance. A single QmlContext can be used to instantiate all the objects
used by an application, or several QmlContext can be created for more fine grained control over
the data exposed to each instance. If a context is not passed to the QmlComponent::create()
-method, the QmlEngine's \l {QmlEngine::rootContext()}{root context} is used.
+method, the QmlEngine's \l {QmlEngine::rootContext()}{root context} is used. Data exposed through
+the root context is available to all object instances.
-To expose data to a QML component instance, applications set \l {QmlContext::setContextProperty()}{context properties} which are then accessible by name from QML \l {Property Binding}s and
-\l {ECMAScript Blocks}.
+\section1 Simple Data
-\section1 Network Components
+To expose data to a QML component instance, applications set \l {QmlContext::setContextProperty()}
+{context properties} which are then accessible by name from QML \l {Property Binding}s and
+\l {ECMAScript Blocks}. The following example shows how to expose a background color to a QML
+file.
-If the URL passed to QmlComponent is a network resource, or if the QML document references a
-network resource, the QmlComponent has to fetch the network data before it is able to create
-objects. In this case, the QmlComponent will have a \l {QmlComponent::Loading}{Loading}
-\l {QmlComponent::status()}{status}. An application will have to wait until the component
-is \l {QmlComponent::Ready}{Ready} before calling \l {QmlComponent::create()}.
-
-The following example shows how to load a QML file from a network resource. After creating
-the QmlComponent, it tests whether the component is loading. If it is, it connects to the
-QmlComponent::statusChanged() signal and otherwise calls the \c {continueLoading()} method
-directly. This test is necessary, even for URLs that are known to be remote, just in case
-the component has been cached and is ready immediately.
+\table
+\row
+\o
+\code
+// main.cpp
+QmlContext *windowContext = new QmlContext(engine->rootContext());
+windowContext->setContextProperty("backgroundColor",
+ QColor(Qt::lightsteelblue));
+QmlComponent component(&engine, "main.qml");
+QObject *window = component.create(windowContext);
+\endcode
+\o
\code
-MyApplication::MyApplication()
-{
- // ...
- component = new QmlComponent(engine, QUrl("http://www.example.com/main.qml"));
- if (component->isLoading())
- QObject::connect(component, SIGNAL(statusChanged(QmlComponent::Status)),
- this, SLOT(continueLoading()));
- else
- continueLoading();
-}
+// main.qml
+import Qt 4.6
-void MyApplication::continueLoading()
-{
- if (component->isError()) {
- qWarning() << component->errors();
- } else {
- QObject *myObject = component->create();
+Rectangle {
+ color: backgroundColor
+
+ Text {
+ anchors.centerIn: parent
+ text: "Hello Light Steel Blue World!"
}
}
\endcode
+\endtable
-\section1 TODO
-\list
-\o QmlEngine and QmlComponent
-\o QmlContext and data
-\o QBindableMap
-\o QAbstractItemModel Data models
-\o QmlView
-\endlist
-
-*/
+Context properties work just like normal properties in QML bindings - if the \c backgroundColor
+context property in the previous example was changed to red, the component object instances would
+all be automatically updated.
-/*
-\section1 Overview
+QmlContexts form a tree - each QmlContext except for the root context has a parent. Child
+QmlContexts effectively inherit the context properties present in their parents. This gives
+applications more freedom in partitioning the data exposed to different QML object instances.
+If a QmlContext sets a context property that is also set in one of its parents, the new context
+property shadows that in the parent. In The following example, the \c background context property
+in \c {Context 1} shadows the \c background context property in the root context.
-The QML mechanisms of data binding can also be used to bind Qt C++ objects.
+\image qml-context-tree.png
-The data binding framework is based on Qt's property system (see the Qt documentation for more details on this system). If a binding is meant to be dynamic (where changes in one object are reflected in another object), \c NOTIFY must be specified for the property being tracked. If \c NOTIFY is not specified, any binding to that property will be an 'intialization' binding (the tracking object will be updated only once with the initial value of the tracked object).
+\section2 Structured Data
-Relevant items can also be bound to the contents of a Qt model.
-For example, ListView can make use of data from a QAbstractItemModel-derived model.
+Context properties can also be used to expose structured and writable data to QML objects. In
+addition to all the types already supported by QVariant, QObject derived types can be assigned to
+context properties. QObject context properties allow the data exposed to be more structured, and
+allow QML to set values.
-\section1 Passing Data Between C++ and QML
+The following example creates a \c CustomPalette object, and sets it as the \c palette context
+property.
-Data binding provides one method of data transfer between C++ and QML.
-
-For example, lets say you want to implement a slider in QML that changes the screen brightness of the device it is running on. You would start by declaring a brightness property on your QObject-derived class:
\code
-class MyScreen : public QObject
+class CustomPalette : public QObject
{
- Q_OBJECT
+Q_OBJECT
+Q_PROPERTY(QColor background READ background WRITE setBackground NOTIFY backgroundChanged)
+Q_PROPERTY(QColor text READ text WRITE setText NOTIFY text)
public:
- MyScreen(QObject *parent=0);
-
- Q_PROPERTY(int brightness READ brightness WRITE setBrightness NOTIFY brightnessChanged);
- int brightness() const;
- void setBrightness(int b);
- ...
-
-signals:
- void brightnessChanged();
+ CustomPalette() : m_background(Qt::white), m_text(Qt::black) {}
+
+ QColor background() const { return m_background; }
+ void setBackground(const QColor &c) {
+ if (c != m_background) {
+ m_background = c;
+ emit backgroundChanged();
+ }
+ }
+ QColor text() const { return m_text; }
+ void setText(const QColor &c) {
+ if (c != m_text) {
+ m_text = c;
+ emit textChanged();
+ }
+ }
private:
- int m_brightness;
+ QColor m_background;
+ QColor m_text;
};
-int brightness() const
+int main(int argc, char **argv)
{
- return m_brightness;
-}
+ // ...
-void setBrightness(int b)
-{
- if (b != m_brightness) {
- m_brightness = b;
- emit brightnessChanged();
+ QmlContext *windowContext = new QmlContext(engine->rootContext());
+ windowContext->setContextProperty("palette", new CustomPalette);
- //set device brightness
- ...
- }
+ QmlComponent component(&engine, "main.qml");
+ QObject *window = component.create(windowContext);
}
\endcode
-\note One important thing to keep in mind is that the changed signal should only be emitted when there is a real change ( \c b \c != \c m_brightness ), or you may get an infinite loop.
+The QML that follows references the palette object, and its properties, to set the appropriate
+background and text colors. When the window is clicked, the palette's text color is changed, and
+the window text will update accordingly.
-Next, make an instance of this class visible to the QML bind engine:
\code
-QmlView *view = new QmlView;
-view->setUrl("MyUI.qml");
-
-MyScreen *screen = new MyScreen;
-QmlContext *ctxt = view->rootContext();
-ctxt->setContextProperty("screen", screen);
+// main.qml
+import Qt 4.6
+
+Rectangle {
+ width: 240
+ height: 320
+ color: palette.background
+
+ Text {
+ anchors.centerIn: parent
+ color: palette.text
+ text: "Hello Colorful World!"
+ }
-view->execute();
+ MouseRegion {
+ anchors.fill: parent
+ onClicked: {
+ palette.text = "blue";
+ }
+ }
+}
\endcode
+\endtable
-\note Bindings must be made after setUrl() but before execute().
+To detect when a C++ property value - in this case the \c CustomPalette's \c text property -
+changes, the property must have a corresponding NOTIFY signal. The NOTIFY signal specifies a signal
+that is emitted whenever the property changes value. Implementers should take care to only emit the
+signal if the value \e changes to prevent loops from occuring. Accessing a property from a
+binding that does not have a NOTIFY signal will cause QML to issue a warning at runtime.
-Finally, in QML you can make the appropriate bindings, so in \c "MyUI.qml":
+\section2 Dynamic Structured Data
-\code
-Slider { value: screen.brightness }
-Binding { target: screen; property: "brightness"; value: slider.value }
-\endcode
+If an application is too dynamic to structure data as compile-time QObject types, dynamically
+structured data can be constructed at runtime using the QBindableMap class.
-The \l QBindableMap class provides a convenient way to make data visible to the bind engine.
+\section1 Network Components
+
+If the URL passed to QmlComponent is a network resource, or if the QML document references a
+network resource, the QmlComponent has to fetch the network data before it is able to create
+objects. In this case, the QmlComponent will have a \l {QmlComponent::Loading}{Loading}
+\l {QmlComponent::status()}{status}. An application will have to wait until the component
+is \l {QmlComponent::Ready}{Ready} before calling \l {QmlComponent::create()}.
+
+The following example shows how to load a QML file from a network resource. After creating
+the QmlComponent, it tests whether the component is loading. If it is, it connects to the
+QmlComponent::statusChanged() signal and otherwise calls the \c {continueLoading()} method
+directly. This test is necessary, even for URLs that are known to be remote, just in case
+the component has been cached and is ready immediately.
-C++ \l {qmlmodels}{Data Models} may also be provided to QML.
+\code
+MyApplication::MyApplication()
+{
+ // ...
+ component = new QmlComponent(engine, QUrl("http://www.example.com/main.qml"));
+ if (component->isLoading())
+ QObject::connect(component, SIGNAL(statusChanged(QmlComponent::Status)),
+ this, SLOT(continueLoading()));
+ else
+ continueLoading();
+}
+void MyApplication::continueLoading()
+{
+ if (component->isError()) {
+ qWarning() << component->errors();
+ } else {
+ QObject *myObject = component->create();
+ }
+}
+\endcode
*/
+