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authorEskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>2009-11-03 13:19:41 (GMT)
committerEskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>2009-11-03 15:23:32 (GMT)
commitddd1c40712a6a50b0574341087118fe4db67c3b2 (patch)
treeb4392151c3ba122c7ede9439161cf1f73db5a8f7 /examples/animation
parent19421cc33af4f439f4c7aea2de9f449987fbc420 (diff)
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Rename QState::polished() signal to "propertiesAssigned"
"Polished" was never a very descriptive word, and it already has a meaning attached in the QStyle API. Additionally, "propertiesAssigned" has the benefit of giving the relation to the assignProperty() function as part of the name. Reviewed-by: Kent Hansen
Diffstat (limited to 'examples/animation')
-rw-r--r--examples/animation/stickman/lifecycle.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/animation/stickman/lifecycle.cpp b/examples/animation/stickman/lifecycle.cpp
index 250fb85..1b6f9cd 100644
--- a/examples/animation/stickman/lifecycle.cpp
+++ b/examples/animation/stickman/lifecycle.cpp
@@ -194,14 +194,14 @@ QState *LifeCycle::makeState(QState *parentState, const QString &animationFileNa
topLevel->setInitialState(frameState);
else
//! [2]
- previousState->addTransition(previousState, SIGNAL(polished()), frameState);
+ previousState->addTransition(previousState, SIGNAL(propertiesAssigned()), frameState);
//! [2]
previousState = frameState;
}
// Loop
- previousState->addTransition(previousState, SIGNAL(polished()), topLevel->initialState());
+ previousState->addTransition(previousState, SIGNAL(propertiesAssigned()), topLevel->initialState());
return topLevel;