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author | Jyri Tahtela <jyri.tahtela@nokia.com> | 2011-06-27 08:47:01 (GMT) |
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committer | Jyri Tahtela <jyri.tahtela@nokia.com> | 2011-06-27 08:47:01 (GMT) |
commit | 9f3fc0e9ce48c52c33c0ea9ff3f8b04d0c276267 (patch) | |
tree | e7d472a44f7b1c95961f8f31d792e8a04cf66c34 /examples/declarative/shadereffects/qml/DropShadowEffect.qml | |
parent | f078275a2a4b2a279a6fcc24df3c21fe8b21f007 (diff) | |
parent | 36a464681a349a0915f821786b4617695c1d02d4 (diff) | |
download | Qt-9f3fc0e9ce48c52c33c0ea9ff3f8b04d0c276267.zip Qt-9f3fc0e9ce48c52c33c0ea9ff3f8b04d0c276267.tar.gz Qt-9f3fc0e9ce48c52c33c0ea9ff3f8b04d0c276267.tar.bz2 |
Merge remote-tracking branch 'qt/4.8'
Diffstat (limited to 'examples/declarative/shadereffects/qml/DropShadowEffect.qml')
-rwxr-xr-x | examples/declarative/shadereffects/qml/DropShadowEffect.qml | 174 |
1 files changed, 174 insertions, 0 deletions
diff --git a/examples/declarative/shadereffects/qml/DropShadowEffect.qml b/examples/declarative/shadereffects/qml/DropShadowEffect.qml new file mode 100755 index 0000000..b9903a3 --- /dev/null +++ b/examples/declarative/shadereffects/qml/DropShadowEffect.qml @@ -0,0 +1,174 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the examples of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick 1.0 +import Qt.labs.shaders 1.0 + +Item { + id: main + property real blur: 0.0 + property alias color: shadowEffectWithHBlur.color + property alias sourceItem: source.sourceItem + + ShaderEffectSource { + id: source + smooth: true + hideSource: false + } + + ShaderEffectItem { + id: shadowEffectWithHBlur + anchors.fill: parent + + property color color: "grey" + property variant sourceTexture: source; + property real xStep: main.blur / main.width + + vertexShader:" + uniform highp mat4 qt_ModelViewProjectionMatrix; + attribute highp vec4 qt_Vertex; + attribute highp vec2 qt_MultiTexCoord0; + uniform highp float xStep; + varying highp vec2 qt_TexCoord0; + varying highp vec2 qt_TexCoord1; + varying highp vec2 qt_TexCoord2; + varying highp vec2 qt_TexCoord4; + varying highp vec2 qt_TexCoord5; + varying highp vec2 qt_TexCoord6; + + void main(void) + { + highp vec2 shift = vec2(xStep, 0.); + qt_TexCoord0 = qt_MultiTexCoord0 - 2.5 * shift; + qt_TexCoord1 = qt_MultiTexCoord0 - 1.5 * shift; + qt_TexCoord2 = qt_MultiTexCoord0 - 0.5 * shift; + qt_TexCoord4 = qt_MultiTexCoord0 + 0.5 * shift; + qt_TexCoord5 = qt_MultiTexCoord0 + 1.5 * shift; + qt_TexCoord6 = qt_MultiTexCoord0 + 2.5 * shift; + gl_Position = qt_ModelViewProjectionMatrix * qt_Vertex; + } + " + + fragmentShader:" + uniform highp vec4 color; + uniform lowp sampler2D sourceTexture; + varying highp vec2 qt_TexCoord0; + varying highp vec2 qt_TexCoord1; + varying highp vec2 qt_TexCoord2; + varying highp vec2 qt_TexCoord4; + varying highp vec2 qt_TexCoord5; + varying highp vec2 qt_TexCoord6; + + void main() { + highp vec4 sourceColor = (texture2D(sourceTexture, qt_TexCoord0) * 0.1 + + texture2D(sourceTexture, qt_TexCoord1) * 0.15 + + texture2D(sourceTexture, qt_TexCoord2) * 0.25 + + texture2D(sourceTexture, qt_TexCoord4) * 0.25 + + texture2D(sourceTexture, qt_TexCoord5) * 0.15 + + texture2D(sourceTexture, qt_TexCoord6) * 0.1); + gl_FragColor = mix(vec4(0), color, sourceColor.a); + } + " + } + + ShaderEffectSource { + id: hBlurredShadow + smooth: true + sourceItem: shadowEffectWithHBlur + hideSource: true + } + + ShaderEffectItem { + id: finalEffect + anchors.fill: parent + + property color color: "grey" + property variant sourceTexture: hBlurredShadow; + property real yStep: main.blur / main.height + + vertexShader:" + uniform highp mat4 qt_ModelViewProjectionMatrix; + attribute highp vec4 qt_Vertex; + attribute highp vec2 qt_MultiTexCoord0; + uniform highp float yStep; + varying highp vec2 qt_TexCoord0; + varying highp vec2 qt_TexCoord1; + varying highp vec2 qt_TexCoord2; + varying highp vec2 qt_TexCoord4; + varying highp vec2 qt_TexCoord5; + varying highp vec2 qt_TexCoord6; + + void main(void) + { + highp vec2 shift = vec2(0., yStep); + qt_TexCoord0 = qt_MultiTexCoord0 - 2.5 * shift; + qt_TexCoord1 = qt_MultiTexCoord0 - 1.5 * shift; + qt_TexCoord2 = qt_MultiTexCoord0 - 0.5 * shift; + qt_TexCoord4 = qt_MultiTexCoord0 + 0.5 * shift; + qt_TexCoord5 = qt_MultiTexCoord0 + 1.5 * shift; + qt_TexCoord6 = qt_MultiTexCoord0 + 2.5 * shift; + gl_Position = qt_ModelViewProjectionMatrix * qt_Vertex; + } + " + + fragmentShader:" + uniform highp vec4 color; + uniform lowp sampler2D sourceTexture; + uniform highp float qt_Opacity; + varying highp vec2 qt_TexCoord0; + varying highp vec2 qt_TexCoord1; + varying highp vec2 qt_TexCoord2; + varying highp vec2 qt_TexCoord4; + varying highp vec2 qt_TexCoord5; + varying highp vec2 qt_TexCoord6; + + void main() { + highp vec4 sourceColor = (texture2D(sourceTexture, qt_TexCoord0) * 0.1 + + texture2D(sourceTexture, qt_TexCoord1) * 0.15 + + texture2D(sourceTexture, qt_TexCoord2) * 0.25 + + texture2D(sourceTexture, qt_TexCoord4) * 0.25 + + texture2D(sourceTexture, qt_TexCoord5) * 0.15 + + texture2D(sourceTexture, qt_TexCoord6) * 0.1); + gl_FragColor = sourceColor * qt_Opacity; + } + " + } +} |