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authorMichael Brasser <michael.brasser@nokia.com>2010-07-21 00:04:11 (GMT)
committerMichael Brasser <michael.brasser@nokia.com>2010-07-21 00:58:35 (GMT)
commit6d8b3453b6b4b151c777ad541ab25ca6bacc7381 (patch)
tree07313500589c0074f638ce01dd3fbfe149935fa4 /examples/declarative
parent78a01438e5a37fd1778924f73ca8bfa55960b0d0 (diff)
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Fix clock example: make sure hands always moves forward.
Task-number: QTBUG-12292
Diffstat (limited to 'examples/declarative')
-rw-r--r--examples/declarative/toys/clocks/content/Clock.qml6
1 files changed, 3 insertions, 3 deletions
diff --git a/examples/declarative/toys/clocks/content/Clock.qml b/examples/declarative/toys/clocks/content/Clock.qml
index 24a07ec..eaa14c6 100644
--- a/examples/declarative/toys/clocks/content/Clock.qml
+++ b/examples/declarative/toys/clocks/content/Clock.qml
@@ -77,7 +77,7 @@ Item {
origin.x: 7.5; origin.y: 73;
angle: (clock.hours * 30) + (clock.minutes * 0.5)
Behavior on angle {
- NumberAnimation{}
+ RotationAnimation{ direction: RotationAnimation.Clockwise }
}
}
}
@@ -91,7 +91,7 @@ Item {
origin.x: 6.5; origin.y: 83;
angle: clock.minutes * 6
Behavior on angle {
- NumberAnimation{}
+ RotationAnimation{ direction: RotationAnimation.Clockwise }
}
}
}
@@ -105,7 +105,7 @@ Item {
origin.x: 2.5; origin.y: 80;
angle: clock.seconds * 6
Behavior on angle {
- NumberAnimation{}
+ RotationAnimation{ direction: RotationAnimation.Clockwise }
}
}
}