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author | Jason Barron <jbarron@trolltech.com> | 2009-08-20 15:37:39 (GMT) |
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committer | Jason Barron <jbarron@trolltech.com> | 2009-08-20 15:37:39 (GMT) |
commit | e93ffdbb6fde611defc34fd27aec25c40da5a60e (patch) | |
tree | e02d3f92596bb72e355a47e37dc19113320e775c /examples/opengl/hellogl | |
parent | 851a858fcd28c35dff2ffbeffdb40f7ee69f45b4 (diff) | |
download | Qt-e93ffdbb6fde611defc34fd27aec25c40da5a60e.zip Qt-e93ffdbb6fde611defc34fd27aec25c40da5a60e.tar.gz Qt-e93ffdbb6fde611defc34fd27aec25c40da5a60e.tar.bz2 |
Fix opengl examples after bad merge.
Not sure when it happened, but these files were changed as a result of
a merge conflict and at this point there should be no difference in
these examples between the Qt/S60 and Qt master branches.
Diffstat (limited to 'examples/opengl/hellogl')
-rw-r--r-- | examples/opengl/hellogl/glwidget.cpp | 52 |
1 files changed, 34 insertions, 18 deletions
diff --git a/examples/opengl/hellogl/glwidget.cpp b/examples/opengl/hellogl/glwidget.cpp index 86d5d8c..877e1ca 100644 --- a/examples/opengl/hellogl/glwidget.cpp +++ b/examples/opengl/hellogl/glwidget.cpp @@ -183,30 +183,46 @@ GLuint GLWidget::makeObject() glBegin(GL_QUADS); + GLdouble x1 = +0.06; + GLdouble y1 = -0.14; + GLdouble x2 = +0.14; + GLdouble y2 = -0.06; + GLdouble x3 = +0.08; + GLdouble y3 = +0.00; + GLdouble x4 = +0.30; + GLdouble y4 = +0.22; + + quad(x1, y1, x2, y2, y2, x2, y1, x1); + quad(x3, y3, x4, y4, y4, x4, y3, x3); + + extrude(x1, y1, x2, y2); + extrude(x2, y2, y2, x2); + extrude(y2, x2, y1, x1); + extrude(y1, x1, x1, y1); + extrude(x3, y3, x4, y4); + extrude(x4, y4, y4, x4); + extrude(y4, x4, y3, x3); + const double Pi = 3.14159265358979323846; const int NumSectors = 200; - for (int j = 0; j < 2; ++j) { - double r = 0.1 + (j * 0.2); - - for (int i = 0; i < NumSectors; ++i) { - double angle1 = (i * 2 * Pi) / NumSectors; - GLdouble x5 = (r + 0.1) * sin(angle1); - GLdouble y5 = (r + 0.1) * cos(angle1); - GLdouble x6 = r * sin(angle1); - GLdouble y6 = r * cos(angle1); + for (int i = 0; i < NumSectors; ++i) { + double angle1 = (i * 2 * Pi) / NumSectors; + GLdouble x5 = 0.30 * sin(angle1); + GLdouble y5 = 0.30 * cos(angle1); + GLdouble x6 = 0.20 * sin(angle1); + GLdouble y6 = 0.20 * cos(angle1); - double angle2 = ((i + 1) * 2 * Pi) / NumSectors; - GLdouble x7 = r * sin(angle2); - GLdouble y7 = r * cos(angle2); - GLdouble x8 = (r + 0.1) * sin(angle2); - GLdouble y8 = (r + 0.1) * cos(angle2); + double angle2 = ((i + 1) * 2 * Pi) / NumSectors; + GLdouble x7 = 0.20 * sin(angle2); + GLdouble y7 = 0.20 * cos(angle2); + GLdouble x8 = 0.30 * sin(angle2); + GLdouble y8 = 0.30 * cos(angle2); - quad(x5, y5, x6, y6, x7, y7, x8, y8); + quad(x5, y5, x6, y6, x7, y7, x8, y8); - extrude(x6, y6, x7, y7); - extrude(x8, y8, x5, y5); - } + extrude(x6, y6, x7, y7); + extrude(x8, y8, x5, y5); } glEnd(); |