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authorEskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>2010-01-19 10:02:24 (GMT)
committerEskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>2010-01-19 10:02:24 (GMT)
commit665a506fbee9f4c39dfe3b577338815270f090c5 (patch)
tree71486a5e5f64e8ca23d0ccfadca45f37e081a2a2 /examples/qws
parent0b830897c6256b26289c912e28257d040e9c1b4c (diff)
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Optimize speed of QGL2PEXVertexArray
This function is the main performance hog when using QStaticText with the OpenGL engine, so I've improved on it a little by removing the conversion from (qreal,qreal) -> QPointF -> QGLPoint. Since the function is called so often, it has an impact on drawStaticText().
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