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authorEskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>2010-11-19 11:38:36 (GMT)
committerEskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>2010-11-19 11:57:48 (GMT)
commit72f161739b270b01807f97cd853030440f0fd430 (patch)
tree430f86276b70fcc59a839eeff1d7c1b585026017 /header.FDL
parent06d60696fcc88f058b53d08785cc01a580dfb4ed (diff)
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Fix possible corrupted text when gl glyph cache becomes full
When the OpenGL glyph cache filled up (the max texture size on the hardware was exceeded) the characters would be drawn as black blocks instead. As a work-around for this, the cache will now be cleared and repopulated whenever this happens, meaning that once in a while (when a lot of different glyphs have been drawn in a font) there will be a performance hit. A more complete solution is described in QTBUG-13784, but this requires so much refactoring that it was deemed too risky for a patch release. This patch fixes the problem with a small penalty and low risk. Task-number: QT-3971 Reviewed-by: Samuel
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