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author | Tom Cooksey <thomas.cooksey@nokia.com> | 2010-04-13 12:51:51 (GMT) |
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committer | Tom Cooksey <thomas.cooksey@nokia.com> | 2010-04-14 12:51:50 (GMT) |
commit | b331a74b8fd71ba803e2cf2a9e0c49e1d3538f40 (patch) | |
tree | 84937c7c4908cfc444fe6645a9373248c69fc946 /projects.pro | |
parent | 9ad274406a0f893f9a595aac7031deac2b25afbd (diff) | |
download | Qt-b331a74b8fd71ba803e2cf2a9e0c49e1d3538f40.zip Qt-b331a74b8fd71ba803e2cf2a9e0c49e1d3538f40.tar.gz Qt-b331a74b8fd71ba803e2cf2a9e0c49e1d3538f40.tar.bz2 |
Support building with desktop OpenGL managed via EGL
This mostly replaces lots of QT_OPENGL_ES defines with QT_NO_EGL
instead. It also switches off EGL auto-detection by default. This is
to make sure we default to using GLX on systems with both EGL and
desktop OpenGL. If -opengl es1|es2 or -openvg is specified, then
EGL auto-detection is switched back on (as a requirement. If
configure auto-detects OpenGL ES it also switches on EGL
auto-detection, but failue then just disables both EGL & OpenGL.
As a side effect, this patch also fixes building Qt when both EGL
and glx are avaliable, as they are in Mesa >= 7.8.0.
Reviewed-by: Trond
Task-number: QTBUG-9691
Diffstat (limited to 'projects.pro')
0 files changed, 0 insertions, 0 deletions