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authorSamuel Rødal <sroedal@trolltech.com>2009-08-31 12:52:38 (GMT)
committerSamuel Rødal <sroedal@trolltech.com>2009-08-31 13:19:39 (GMT)
commit8a3f912f7cbe6d019f847ed1eb67efb1a29a5851 (patch)
tree28bc6687d03ccea035c468ae16dc05e820f93fd1 /src/3rdparty/webkit/JavaScriptCore/API/JSStringRef.cpp
parentf776327408d828a2556e8f9a35df5fe3c2976ef6 (diff)
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Fixed rendering bug in blurpicker example with -graphicssystem opengl
Made the GL blur filter code slightly less hacky by not reusing the same paint engine for rendering both to the offscreen FBO and to the actual target device. This should make the code less reliant on paint engine implementation details and thus more robust with regards to changes in the paint engine. Task-number: 260402 Reviewed-by: Trond
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