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authorAlan Alpert <alan.alpert@nokia.com>2011-03-16 07:20:32 (GMT)
committerAlan Alpert <alan.alpert@nokia.com>2011-03-23 06:22:28 (GMT)
commit0f5feed7dc260eabe1c2784a168e0b2fcc85e1d8 (patch)
tree882ecd1f18a962866275cd981889dafbd139c28c /src/corelib/animation
parentb3f605aebb90dc651e73a252788a81cb530a74b9 (diff)
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Fix QUnifiedTimer bug
Pause animations (like Timer) could trigger a jump to the next tick, which meant that other pause animations would have missed the interval skipped by the pause. Change-Id: Idebe4cbe70b2a1536d684288fc1c5d65e4c5df84 Cherry-pick-of: 115d437efb25adc2262460e001c034ea3cd8ba14 Task-number: QTBUG-18126 Reviewed-by: Leo Cunha Reviewed-by: Michael Brasser
Diffstat (limited to 'src/corelib/animation')
-rw-r--r--src/corelib/animation/qabstractanimation.cpp8
-rw-r--r--src/corelib/animation/qabstractanimation_p.h1
2 files changed, 8 insertions, 1 deletions
diff --git a/src/corelib/animation/qabstractanimation.cpp b/src/corelib/animation/qabstractanimation.cpp
index a562542..55e511d 100644
--- a/src/corelib/animation/qabstractanimation.cpp
+++ b/src/corelib/animation/qabstractanimation.cpp
@@ -167,7 +167,7 @@ Q_GLOBAL_STATIC(QThreadStorage<QUnifiedTimer *>, unifiedTimer)
QUnifiedTimer::QUnifiedTimer() :
QObject(), defaultDriver(this), lastTick(0), timingInterval(DEFAULT_TIMER_INTERVAL),
- currentAnimationIdx(0), consistentTiming(false), slowMode(false),
+ insideTick(false), currentAnimationIdx(0), consistentTiming(false), slowMode(false),
slowdownFactor(5.0f), isPauseTimerActive(false), runningLeafAnimations(0)
{
time.invalidate();
@@ -206,6 +206,10 @@ void QUnifiedTimer::ensureTimerUpdate()
void QUnifiedTimer::updateAnimationsTime()
{
+ //setCurrentTime can get this called again while we're the for loop. At least with pauseAnimations
+ if(insideTick)
+ return;
+
qint64 totalElapsed = time.elapsed();
// ignore consistentTiming in case the pause timer is active
int delta = (consistentTiming && !isPauseTimerActive) ?
@@ -223,12 +227,14 @@ void QUnifiedTimer::updateAnimationsTime()
//it might happen in some cases that the time doesn't change because events are delayed
//when the CPU load is high
if (delta) {
+ insideTick = true;
for (currentAnimationIdx = 0; currentAnimationIdx < animations.count(); ++currentAnimationIdx) {
QAbstractAnimation *animation = animations.at(currentAnimationIdx);
int elapsed = QAbstractAnimationPrivate::get(animation)->totalCurrentTime
+ (animation->direction() == QAbstractAnimation::Forward ? delta : -delta);
animation->setCurrentTime(elapsed);
}
+ insideTick = false;
currentAnimationIdx = 0;
}
}
diff --git a/src/corelib/animation/qabstractanimation_p.h b/src/corelib/animation/qabstractanimation_p.h
index 2c0eee7..0ccc502 100644
--- a/src/corelib/animation/qabstractanimation_p.h
+++ b/src/corelib/animation/qabstractanimation_p.h
@@ -205,6 +205,7 @@ private:
qint64 lastTick;
int timingInterval;
int currentAnimationIdx;
+ bool insideTick;
bool consistentTiming;
bool slowMode;