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author | Eskil Abrahamsen Blomfeldt <eblomfel@trolltech.com> | 2009-05-06 08:29:20 (GMT) |
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committer | Eskil Abrahamsen Blomfeldt <eblomfel@trolltech.com> | 2009-05-06 08:29:20 (GMT) |
commit | d2c34394b7105e26612c1fe2b2bb22be4bd8e097 (patch) | |
tree | d2a9018259510a2497d55310a6407fbd153d00eb /src/corelib/statemachine | |
parent | 48ca4182e518a6439264f87b54e691deecc59e20 (diff) | |
download | Qt-d2c34394b7105e26612c1fe2b2bb22be4bd8e097.zip Qt-d2c34394b7105e26612c1fe2b2bb22be4bd8e097.tar.gz Qt-d2c34394b7105e26612c1fe2b2bb22be4bd8e097.tar.bz2 |
Fix bogus default start value when interrupting an animation that has an
implicit end value.
We need to stop the animation prior to setting the end value to an invalid
variant, otherwise the current value of the property will be updated based on
the new end value and randomness will occur.
Diffstat (limited to 'src/corelib/statemachine')
-rw-r--r-- | src/corelib/statemachine/qstatemachine.cpp | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/src/corelib/statemachine/qstatemachine.cpp b/src/corelib/statemachine/qstatemachine.cpp index 6f626f5..98aa9f2 100644 --- a/src/corelib/statemachine/qstatemachine.cpp +++ b/src/corelib/statemachine/qstatemachine.cpp @@ -698,6 +698,13 @@ void QStateMachinePrivate::applyProperties(const QList<QAbstractTransition*> &tr QAbstractAnimation *anim = animations.at(j); QObject::disconnect(anim, SIGNAL(finished()), q, SLOT(_q_animationFinished())); stateForAnimation.remove(anim); + + // Stop the (top-level) animation. + // ### Stopping nested animation has weird behavior. + while (QAnimationGroup *group = anim->group()) + anim = group; + anim->stop(); + if (resetAnimationEndValues.contains(anim)) { qobject_cast<QVariantAnimation*>(anim)->setEndValue(QVariant()); // ### generalize resetAnimationEndValues.remove(anim); @@ -721,11 +728,6 @@ void QStateMachinePrivate::applyProperties(const QList<QAbstractTransition*> &tr if (!found) { assn.object->setProperty(assn.propertyName, assn.value); } - // Stop the (top-level) animation. - // ### Stopping nested animation has weird behavior. - while (QAnimationGroup *group = anim->group()) - anim = group; - anim->stop(); } } |