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authorGeir Vattekar <geir.vattekar@trolltech.com>2009-05-05 15:57:49 (GMT)
committerGeir Vattekar <geir.vattekar@trolltech.com>2009-05-05 15:57:49 (GMT)
commit0a5b73b777536556bbc8f9178f2d7e78eeb79d74 (patch)
tree00b80e9b64d38969615ccc5e675ea71e8bd1e53a /src/corelib
parent81a6aebbdf9319a731ee1ee368f2f05bf4bfd83c (diff)
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Doc: Work on QAbstractAnimation class description
Diffstat (limited to 'src/corelib')
-rw-r--r--src/corelib/animation/qabstractanimation.cpp95
1 files changed, 49 insertions, 46 deletions
diff --git a/src/corelib/animation/qabstractanimation.cpp b/src/corelib/animation/qabstractanimation.cpp
index 40fa8fa..440a37d 100644
--- a/src/corelib/animation/qabstractanimation.cpp
+++ b/src/corelib/animation/qabstractanimation.cpp
@@ -42,55 +42,58 @@
/*!
\class QAbstractAnimation
\ingroup animation
- \brief The QAbstractAnimation class provides an abstract base class for animations.
+ \brief The QAbstractAnimation class is the base of all animations.
\since 4.5
\preliminary
- The class defines the functions for the functionality shared
- between all animations. By inheriting this class, you can create
- custom animations that plug into the rest of the animation
- framework.
-
-
-
- QAbstractAnimation provides an interface for the current time and
- duration, the loop count, and the state of an animation. These properties
- define the base functionality common to all animations in Qt. The virtual
- duration() function returns the local duration of the animation; i.e., for
- how long the animation should update the current time before
- looping. Subclasses can implement this function differently; for example,
- QVariantAnimation returns the duration of a simple animated property, whereas
- QAnimationGroup returns the duration of a set or sequence of
- animations. You can also set a loop count by calling setLoopCount(); a
- loop count of 2 will let the animation run twice (the default value is
- 1).
-
- Like QTimeLine, QAbstractAnimation also provides an interface for starting
- and stopping an animation, and for tracking its progress. You can call the
- start() slot to start the animation. When the animation starts, the
- stateChanged() signal is emitted, and state() returns Running. If you call the
- stop() slot, the stateChanged() signal is emitted, and state() returns
- Stopped. If you call the pause() slot, the stateChanged() signal is emitted
- and state() returns Paused. If the animation reaches the end, the finished()
- signal is emitted. You can check the current state by calling state().
-
- QAbstractAnimation provides two functions that are pure virtual, and must
- be reimplemented in a subclass: duration(), and updateCurrentTime(). The
- duration() function lets you report a duration for the animation (a return
- value of -1 signals that the animation runs forever until explicitly
- stopped). The current time is delivered by the framework through calls to
- updateCurrentTime(). By reimplementing this function, you can track the
- animation progress and update your target objects accordingly. By
- reimplementing updateState(), you can track the animation's state
- changes, which is particularily useful for animations that are not driven
- by time.
-
- \omit
- If you want to create an animation, you should look at the two subclasses,
- QVariantAnimation and QAnimationGroup, instead.
- \endomit
-
- \sa QVariantAnimation, QAnimationGroup, {The Animation Framework}
+ The class defines the functions for the functionality shared by
+ all animations. By inheriting this class, you can create custom
+ animations that plug into the rest of the animation framework.
+
+ The progress of an animation is given by its current time
+ (currentTime()), which is measured in milliseconds from the start
+ of the animation (0) to its end (duration()). The value is updated
+ automatically while the animation is running. It can also be set
+ directly with setCurrentTime().
+
+ At any point an animation is in one of three states:
+ \l{QAbstractAnimation::}{Running},
+ \l{QAbstractAnimation::}{Stopped}, or
+ \l{QAbstractAnimation::}{Paused}--as defined by the
+ \l{QAbstractAnimation::}{State} enum. The current state can be
+ changed by calling start(), stop(), pause(), or resume(). An
+ animation will always reset its \l{currentTime()}{current time}
+ when it is started. If paused, it will continue with the same
+ current time when resumed. When an animation is stopped, it cannot
+ be resumed, but will keep its current time (until started again).
+ QAbstractAnimation will emit stateChanged() whenever its state
+ changes.
+
+ An animation can loop any number of times by setting the loopCount
+ property. When an animation's current time reaches its duration(),
+ it will reset the current time and keep running. A loop count of 1
+ (the default value) means that the animation will run one time.
+ Note that a duration of -1 means that the animation will run until
+ stopped; the current time will increase indefinitely. When the
+ current time equals duration() and the animation is in its
+ final loop, the \l{QAbstractAnimation::}{Stopped} state is
+ entered, and the finished() signal is emitted.
+
+ QAbstractAnimation provides pure virtual functions used by
+ subclasses to track the progress of the animation: duration() and
+ updateCurrentTime(). The duration() function lets you report a
+ duration for the animation (as discussed above). The current time
+ is delivered by the animation framework through calls to
+ updateCurrentTime(). By reimplementing this function, you can
+ track the animation progress. Note that neither the interval
+ between calls nor the number of calls to this function are
+ defined; though, it will normally be 60 updates per second.
+
+ By reimplementing updateState(), you can track the animation's
+ state changes, which is particularly useful for animations that
+ are not driven by time.
+
+ \sa QVariantAnimation, QPropertyAnimation, QAnimationGroup, {The Animation Framework}
*/
/*!