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authorMichael Brasser <michael.brasser@nokia.com>2009-05-29 04:33:35 (GMT)
committerMichael Brasser <michael.brasser@nokia.com>2009-05-29 04:33:35 (GMT)
commit5b542cc9faf016c9071f41fa85ab071d05b0f26a (patch)
tree5f1ac4c42ba26bf627a8e070d916b24f7bec994f /src/declarative/fx/qfximage.cpp
parentb189057d5105b3aae2049d2182ecfceb0399f041 (diff)
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Make compile under Open GL ES 2.
We will need to optimize the pixmap.toImage calls.
Diffstat (limited to 'src/declarative/fx/qfximage.cpp')
-rw-r--r--src/declarative/fx/qfximage.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/declarative/fx/qfximage.cpp b/src/declarative/fx/qfximage.cpp
index 8f63a90..22e5d97 100644
--- a/src/declarative/fx/qfximage.cpp
+++ b/src/declarative/fx/qfximage.cpp
@@ -459,7 +459,7 @@ uint QFxImage::glSimpleItemData(float *vertices, float *texVertices,
void QFxImagePrivate::checkDirty()
{
if (_texDirty && !_pix.isNull()) {
- _tex.setImage(_pix);
+ _tex.setImage(_pix.toImage());
_tex.setHorizontalWrap(GLTexture::Repeat);
_tex.setVerticalWrap(GLTexture::Repeat);
}