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authorRhys Weatherley <rhys.weatherley@nokia.com>2009-08-19 03:25:38 (GMT)
committerRhys Weatherley <rhys.weatherley@nokia.com>2009-08-19 03:25:38 (GMT)
commit9e8ff32da0eeaa9dfe03b5ffc123bd6390951494 (patch)
tree0106b57e45688f273aaed07b761876684a3b4a23 /src/gui/accessible/qaccessible2.cpp
parentf7af55e67711270286a1addf6a28399982647a62 (diff)
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Re-implement QGraphicsTransform to use QMatrix4x4
QTransform-based transformations create problems when performing X and Y axis rotations because they aren't using true 3D. This change modifies QGraphicsTransform and its sub-classes to use QMatrix4x4 as the standard transformation matrix, with a project() function to project back to 2D when required. Reviewed-by: trustme
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